In 15 to 20 minutes - Final touches on the textures of the clothing and probably the shitty process of baking, importing, baking, importing, getting annoyed, baking...
Phew. Done. Went better than I thought.
In an hour or two - RIGGING! Export to UE4 and setting stuff up in blueprints for it to work.
Didn't make it. Priorities changed. Gonna do it tomorrow.
Twitch daily/weekly - Game Design (modeling/animation/UE4)
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)
Post Posted: 16 Apr 2015, 13:13
- jaypeezy
- Skaarj Berserker
- Posts: 317
- Joined: 25 Sep 2010, 04:32
Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)
Post Posted: 17 Apr 2015, 01:31
z-Enzyme: Highly instructional/hilarious video. You're a true credit to the Unreal community. also thanks for the plug at the beginning of the video lol
Edit: Some follow up questions -
1. Would making changes to the vertices that exist already on the model be something you suggest? Would one lose the ability to apply specific skins to those "new" portions of the model? Is it just better to use the approach you used, making a new portion for the model (carrot head) and attaching it to the base?
2. Would models made in the process you showed work in UT99 as well?
Edit: Some follow up questions -
1. Would making changes to the vertices that exist already on the model be something you suggest? Would one lose the ability to apply specific skins to those "new" portions of the model? Is it just better to use the approach you used, making a new portion for the model (carrot head) and attaching it to the base?
2. Would models made in the process you showed work in UT99 as well?
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)
Post Posted: 17 Apr 2015, 08:37
1: Yep, you can do that but you can't simply move them. You need to use modifiers.
Every vertex there is animated, it changes it's position to the WORLD and not to the rig, skeleton or bone. That's the big problem here. If you add 10 units in X for the verticle in the first frame it will have this 10 units added in every frame. This +10 in X won't transform into vericle's local space, won't rotate if it's normal rotates.
What you have to add modifiers to the model. You can try extrude and bevel, these might work, but I'm not sure.
2. Yes.
Every vertex there is animated, it changes it's position to the WORLD and not to the rig, skeleton or bone. That's the big problem here. If you add 10 units in X for the verticle in the first frame it will have this 10 units added in every frame. This +10 in X won't transform into vericle's local space, won't rotate if it's normal rotates.
What you have to add modifiers to the model. You can try extrude and bevel, these might work, but I'm not sure.
2. Yes.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)
Post Posted: 17 Apr 2015, 20:45
Won't be twitching this weekend. Probably will kick off again on Monday.
Cheers.
Cheers.
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