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Twitch daily/weekly - Game Design (modeling/animation/UE4)

For random rambling. Please keep your posts tasteful and respectful.

Moderators: ividyon, Semfry, zYnthetic

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 14 Apr 2015, 17:42

As title says, I'll be streaming my WIP projects no one knows about to public, the slow creation process.

What can you expect?
- 3D Studio Max modeling, UV mapping, texturing and animation, my secrets open to you.
- Mudbox modeling and sculpting (not a pro but can do stuff) texture creation and communication rules with 3DS Max.
- Unreal Engine 4 Bluepring secrets, game creation, assets import and material creation. All the sweet stuff.

Gonna be online on Mondays, Tuesdays and Fridays 16 GMT+1, Thursdays from around 12 GMT+1 and some weekends.
Gonna post here every time I start the stream. If anyone interested, you are welcome to ask questions as well.

http://www.twitch.tv/qtit

Cheers.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 14 Apr 2015, 19:08

Stream 1: 04.14.2015 - Simple shirt sculpt for mobile devices with use of a simple custom stamp in Mudbox.

Image

Stay tuned for more.

Ah crap, didn't save it on Twitch, gonna upload it to youtube if ya interested.

Edith:
Part 1: shirt sculpt
Part 2: shirt sculpt
Last edited by Z-enzyme on 14 Apr 2015, 21:35, edited 1 time in total.

diamond
Skaarj Berserker Skaarj Berserker
Posts: 366
Joined: 13 Nov 2007, 10:51
Location: ROFLand
Contact:

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 14 Apr 2015, 20:13

upload it of course.
twitch account can be linked to youtube for automatic archiving - dunno it is a paid feature or not though...
Image
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 14 Apr 2015, 21:39

Part 3: Painting of a shirt in Mudbox.

Image

That didn't go too well I must say. Well, I don't care, it's a speed paint. Still gotta learn a lot. :P

But, you can see how easy it is to correct things in Mudbox. I did that wrong at the beginning but then did it right :P

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 14 Apr 2015, 23:27

NOW:
Gonna try to texture trousers and make a quick sculpt for the shoes.

Done:
Image

Part 4: Redoing the trousers shape.

Ended up redoing the shape. I'm off to bed. Cheers.

Can't make Twitch save my videos. Gotta upload them manually to Youtube. No idea why.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 15 Apr 2015, 19:04

NOW:

Finishing trousers and probably shoes. Burning textures on low poly if time lets me to.

Image

Done - up to texturing, gonna sit down today again in about half an hour.

Back, gonna do more.
No idea is any of you interested in this sort of thing. Should I continue or get rid of that thread?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 15 Apr 2015, 21:34

Image

Shoe shape done. Gone much better than the rest.

You gotta wait till it's converted into Youtube tho. No hurries :D

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 00:06

NOW - finishing shoe's texture.

Done:

Image

The UVs are screwed a lot, didn't work out well :<

Gonna upload vid tomorrow, I'm off to bed.

User avatar jaypeezy
Skaarj Berserker Skaarj Berserker
Posts: 317
Joined: 25 Sep 2010, 04:32

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 05:26

Z-eNzyme :

I think what you're doing is awesome, sharing your knowledge with us all at USP is incredibly generous, considering the multitude of things you know. I'm also aware that some time ago you were concerned about not being able to come around as often, so I'm also glad to see you're still around and sharing what is a remarkable wealth of expertise with us all :) :tup:

I do have a minor question: I remember, perhaps some months or a year ago, that you had divulged some parts of a method you devised for modifying/re-importing Unreal 1 models with certain parts removed or edited (I remember a part of this post showcased a Brute with the guns removed from its hands). Any chance that you'll share how you came about making said model, or even the enhanced models like Armored Krall, ChefBrute, etc? Even as a Youtube video, I think plenty of us here (myself, to say the least) would be glad to see how that was done.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 07:38

Okay, gonna do that today.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 10:51

NOW: Unreal'99 v.227 - vertex meshes export and rework.


Done - upload in few minutes.

Image

Carrot Brute Creation Guide!
Last edited by Z-enzyme on 16 Apr 2015, 11:54, edited 3 times in total.

User avatar ividyon
Administrator Administrator
Posts: 2299
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Location: Germany
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Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 11:00

Good stuff! Reminds me of when you taught me how to make cloth (that cape around a character's body). It's incredible what kind of awesome things you can create in your spare time! Creative mind + technical skill!

EDIT: LOL carrot brute!

We need a community volunteer to go through the pain of exporting every single frame of every mesh the way you did, so that they can be used for creating new meshes in Max.
UnrealSP.org webmaster & administrator

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 11:55

Lol, you watched it! I had a viewer!!! Loool XD

Edith:
I've got some of 'em exported already. But, yea, that would help. I'd gladly do more of that kind of stuff (pumpkin brute for Halloween who shoots skulls from skullguns ) if I had all the models exported.

I'll do a second part on editing the mesh (editing the MESH and adding animations) but that is a much more difficult part.

Edith 2: Video uploaded

User avatar ividyon
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Posts: 2299
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 11:59

Damn, you are quick. If only I was as productive when working on the site...
UnrealSP.org webmaster & administrator

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Twitch daily/weekly - Game Design (modeling/animation/UE4)

Post Posted: 16 Apr 2015, 12:09

Well, you know, I've been working in 3D Studio for quite a while now. Still, I don't know the basic basics like hotkeys for example. But still, thanks :D

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