Custom Oldskool Entries v112
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- seeker3
- Skaarj Warrior
- Posts: 94
- Joined: 19 Sep 2008, 17:11
- Location: Canada
Subject: Custom Oldskool Entries v112
Post Posted: 27 Nov 2012, 16:04
I was reading an old thread about this and was wondering what they are,do I need them,and if so where can I download them.I have UT GOTY with OldSkool and all the add on packs.Thanks
- integration
- Skaarj Berserker
- Posts: 445
- Joined: 01 Sep 2010, 12:37
Subject: Re: Custom Oldskool Entries v112
Post Posted: 28 Nov 2012, 09:20
No Lightninghunter around? You know, there are alot of maps which weren't made for Oldskool. You can still play those maps, but they will have no own entry in Oldskool's new game menu. Custom Oldskool Entries changes that for nearly every mappack reviewed on UnrealSP. So the new game menu will become clearer (+screenshots?). It will also let the new game menu load faster.
Custom Oldskool Entries v112
Custom Oldskool Entries v112
- seeker3
- Skaarj Warrior
- Posts: 94
- Joined: 19 Sep 2008, 17:11
- Location: Canada
Subject: Re: Custom Oldskool Entries v112
Post Posted: 28 Nov 2012, 16:03
Thanks for both the explanation and the link,integration,I appreciate it.I guess this will save some browsing thru the the custom maps and speed up the loading.I thought I had everything until I found this but all the links were bad,so thanks again.
- seeker3
- Skaarj Warrior
- Posts: 94
- Joined: 19 Sep 2008, 17:11
- Location: Canada
Subject: Re: Custom Oldskool Entries v112
Post Posted: 28 Nov 2012, 17:07
Wow,do I feel dumb right now! It turns out I already had v1_1 in my UT Mods folder and the files in UT.Doh,lol.
I think I better check my Unreal/UT folders BEFORE I ask for/about something.Oh well,live and learn.Sorry about that integration.
I think I better check my Unreal/UT folders BEFORE I ask for/about something.Oh well,live and learn.Sorry about that integration.
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