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Post Posted: 26 Nov 2010, 13:44
Post Posted: 26 Nov 2010, 17:04
sana wrote:Silly trailer. That's not how rain looks on vertical rock surfaces!
Post Posted: 26 Nov 2010, 19:10
Waffnuffly wrote:UE3 has never had even remotely realistic-looking water :I
Post Posted: 27 Nov 2010, 00:58
Post Posted: 27 Nov 2010, 05:16
Post Posted: 01 Dec 2010, 11:33
Post Posted: 18 Dec 2010, 10:52
UDK’s iOS development feature set includes:•The full source and content for “Epic Citadel,” plus an additional castle demo map;•Support for major Unreal Engine 3 desktop features, including the award-winning Unreal Editor and its fully integrated suite of tools including Unreal Kismet, Unreal Cascade and Unreal Matinee;•Superior rendering systems, including Unreal Lightmass global illumination supported by Unreal Swarm distributed computing;•Content streaming functionality: Build huge, seamless environments;•Advanced lighting and shadowing such as per-pixel lighting and real-time shadows;•Console-quality capabilities: Make games with animations, particle effects and player collision;•Full Unreal Kismet visual scripting functionality: Create games without having to modify program code;•Convenient mobile previewer makes it possible to emulate games at native resolution for quick iteration;•UDK Remote enables iOS devices to serve as wireless controllers with full touch and tilt functionality for testing games on the computer;•New Unreal Frontend system compiles scripts and deploys builds for multiple platforms with the simple click of a button.
Post Posted: 25 Feb 2011, 10:53
We just wanted to let you know that we've raised the revenue threshold for UDK. Under the new rules you are not required to pay royalties on revenue earned from the use of UDK until that revenue exceeds US$50,000 which represents a 10-times increase over the previous threshold of US$5,000.We're really excited about folks making some amazing things with UDK and we realize that a lot of you are just started in the business so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business.One thing some folks didn't seem to realize is that whether you sell your product through digital distribution (or a retail location) the company doing the sale to the end user (called the "retailer") takes a cut (typically around 30%) for their efforts. The price they sell it for is called the retail price. The amount of money they pay to you on each sale is called the wholesale amount. When you pay us royalties you pay on the wholesale amount, i.e. the money you actually receive.
Post Posted: 25 Feb 2011, 14:46
Post Posted: 25 Feb 2011, 21:33
Post Posted: 03 Mar 2011, 09:56
Epic Games was showing off the latest Unreal Engine 3 Direct X 11 bells and whistles in its "Samaritan" tech demo this week at GDC.All of these things should be incorporated into next month's UDK build, but you'd need a beast of a computer to run what's seen here. According to Kotaku a video should be released sometime next week, but until then you'll have to settle for some pretty impressive pictures at 1Up.
Post Posted: 03 Mar 2011, 14:52
Post Posted: 03 Mar 2011, 14:54
Post Posted: 03 Mar 2011, 15:53
Post Posted: 03 Mar 2011, 19:42
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