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Unreal Development Kit Section

For random rambling. Please keep your posts tasteful and respectful.

Moderators: ividyon, Semfry, zYnthetic

UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 27 Jun 2010, 00:38

UDK June Beta is out.

List of changes:
http://forums.beyondunreal.com/showpost ... ostcount=2
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UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 14 Jul 2010, 00:24

July Beta now out.
Last edited by UBerserker on 14 Jul 2010, 08:41, edited 1 time in total.
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User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
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Subject: Re: Unreal Development Kit Section

Post Posted: 14 Jul 2010, 01:10

What? How is Whizzle a new game, again?
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UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 14 Jul 2010, 08:42

Just added it into the quicklist.
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User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
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Subject: Re: Unreal Development Kit Section

Post Posted: 27 Jul 2010, 16:18

I've always wanted to try and break from the primitive (although VERY powerful! :o ) principle of BSP and boxes only. I fully intend to start working on UT3 content after I finish off Zephon, some RD debts and a small project of mine. Time to expand my knowledge a bit :)
"Sir, we're surrounded!"
"Good, we can attack in any direction."

UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 15 Aug 2010, 16:45

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Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal Development Kit Section

Post Posted: 31 Aug 2010, 13:47

I've got a little question.

I've got HUGE fps drop on my new configuration. As on the old one, that is Core 2 Duo 2.8, 2 GB Ram, Nvida 8600 128 MB, Win XP 32 bit I had like 20 - 30 fps, depending on the map and ambient occlusion settings, on iCore 7 930 2.8, 4 GB Ram 2000 Mhz, Nvidia 470 1280 MB 320 bit and Win 7 64 bit I have... 5 fps?

WHY??????

And for example GTA IV runs like 60 fps and uses only 37% of my CPU. I don't get it. Has anyone any idea?

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal Development Kit Section

Post Posted: 01 Sep 2010, 23:19

Qtit wrote:WHY??????


taz1004 wrote:In DefaultEngine.ini

AllowNvidiaStereo3D = True

Try setting it to false.


That's why. Problem solved XD

Source: Epic UDK Forums

UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 01 Sep 2010, 23:39

Since this thread is UE3 related, Epic managed to make the engine work on Apple products (IPad, IPhone, etc...) with impressive results. They're developing even a new game for them.
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User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
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Subject: Re: Unreal Development Kit Section

Post Posted: 01 Sep 2010, 23:41

But what about Macs?
"Sir, we're surrounded!"

"Good, we can attack in any direction."

UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 01 Sep 2010, 23:44

Only Apple iOS devices.
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UBerserker
Nali Priest Nali Priest
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Subject: Re: Unreal Development Kit Section

Post Posted: 25 Nov 2010, 00:42

November Beta out.
Also holy shit
https://www.youtube.com/watch?v=MGf0oGGGQqQ

And this is all available in the new beta, map in the trailer included.
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diamond
Skaarj Berserker Skaarj Berserker
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Subject: Re: Unreal Development Kit Section

Post Posted: 25 Nov 2010, 08:54

Next thing I want to see in UE3 is vast landscapes. Like Crysis at least, but Oblivion made more impression for me.
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

Z-enzyme
White Tusk White Tusk
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Subject: Re: Unreal Development Kit Section

Post Posted: 25 Nov 2010, 14:51

Nice, nice, I like it... Tho I always had problems with these 'Directional Light Shafts'. They always seemed misplaced. I need to download lates UDK and check it out.

User avatar ividyon
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Subject: Re: Unreal Development Kit Section

Post Posted: 26 Nov 2010, 13:02

Silly trailer. That's not how rain looks on vertical rock surfaces!
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