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Unreal Development Kit Section

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Subject: Unreal Development Kit Section

Post Posted: 17 Jan 2010, 16:18

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Thread for Epic's recently released Unreal Development Kit (UDK). I don't see this mentioned a lot here and this is really good stuff for those who are interested. News, patches, tutorials and UDK Games/Demos will be posted here.

Check the websites below for anything you need.
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UDK Website
http://www.udk.com/
_______________________________________________________________________

UDN
http://udn.epicgames.com/Three/DevelopmentKitHome.html
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Latest Releases
Unreal Development Kit February 2012 Beta
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Hourences Tutorials
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Showcase
http://udk.com/showcase
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Rest of the downloads
http://download.beyondunreal.com/browse.php?cat=123
_______________________________________________________________________

First Release
From the BeyondUnreal Newspage
Epic has announced the release of the Unreal Development Kit today! The UDK is a free for non-commercial use Unreal Engine 3 runtime that allows you to create your own games using UE3 without the enormous expense of an Unreal Engine 3 license!

With UDK, you will also be able to create commercial games to sell on digital distribution platforms like Steam. The licensing details for this have yet to be released, however it seems likely you will be able to start selling your game without spending a dime out of your own pocket.

This is great news for the modding community, since now they will have a platform they can develop mods on that does not also require the purchase of any particular game. Now, their target audiences can be much larger.

Along with this release are two games. The Ball Demo, which is a new experience in The Ball universe, created by Toltec Studios, and Whizzle, by Psyonix, creators of the Onslaught game mode for UT2004. Whizzle also comes with a design document that explains a lot of the code that was written for the game, as well as a 350mb developer diary describing how the game was developed, including subjects such as rapid prototyping. The kit also contains the most recent version of UnrealEd, which has Unreal Lightmass lighting, the new content browser and many more new enhancements from the UT3 Editor.

UDK has far more than I can possibly explain in this simple news post. We look forward to having people dig into the kit and find all the possibilities. The official UDK site has now launched as well as the opening up of over 200 documents previously locked on UDN. This, along with all the other content being released with UDK should help modders and developers start building great games with the most powerful game creation toolset there is.

You can grab any of the files by going to the FileWorks category or grab individual files below:



Press Releases:

Epic Games Announces Unreal Development Kit, Powered by Unreal Engine 3

Industry Leading 3D Game Engine Toolset Now Available for Free

CARY, N.C. (November 5, 2009) – Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at http://www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at http://www.udk.com/licensing. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing [email protected].

Benefits of UDK include the following:

  • Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
  • Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
    • Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
    • UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
    • Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
    • Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
    • NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
    • Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
    • AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
  • Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
  • Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.

“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”

Psyonix Studios (http://www.psyonix.com), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit http://www.udk.com/showcase-whizzle.html.

Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (http://www.makesomethingunreal.com), which awards over $1 million in cash and prizes to aspiring game developers. While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.

“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (http://www.toltecstudios.com), is available now as a free UDK-powered download at http://www.udk.com/showcase-the-ball.html. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.

Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (udn.epicgames.com), dedicated forums (http://www.udk.com/forums), as well as other resources available through the UDK web site, http://www.udk.com. 3D Buzz also hosts hundreds of hours of free video tutorials for using Unreal Engine 3 technology at http://www.3dbuzz.com.

Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3's consistently evolving toolset is designed to accelerate developers' productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at http://www.unrealtechnology.com.

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year's Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at http://www.epicgames.com.

© 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.



Fact Sheet

Title:Unreal® Development Kit (UDK)

Developer:Epic Games, Inc.

Format:PC

Pricing:Free

ESRB:“T” for Teen (for example game content)

Availability:November 5, 2009

Overview:Unreal® Development Kit is the free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more (see http://www.unrealtechnology.com for UE3 details).

Anyone can download UDK and work with the same game development tools used to create blockbuster games, architectural walkthroughs and digital movies. UDK ships with the latest version of the Unreal® Editor, with its unrivaled content creation toolset and rapid prototyping functionality.

UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products or services for business use at http://www.udk.com/licensing.

Features: UDK includes:


  • The Unreal Editor toolset, complete with fully integrated game editing environment.
  • Unreal Gemini multithreaded rendering system with support for all modern rendering and shading techniques, advanced lighting and shadowing, ambient occlusion and a powerful material system for creating complex shaders on the fly.
  • Unreal Lightmass global illumination solver for high-quality static lighting.
  • Unreal PhAT visual physics modeling tool with state-of-the-art physics system powered by NVIDIA® PhysX®.
  • Unreal Kismet, an advanced visual scripting solution that facilitates rapid prototyping of ideas and gameplay mechanics.
  • AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
  • Unreal Matinee, which includes movie director-class tools for creating in-game cut scenes and gorgeous cinematics.
  • UnrealScript, a fully integrated, high-level object-oriented programming language.
  • Unreal Cascade particle effects system for implementing explosions, fog, fire and smoke. Module-based system gives real-time previews of visual effects.
  • Terrain building tool for placing and customizing vegetation, structures and countless in-game points of interest.
  • Audio control through UnrealEd’s visual Sound Cue Editor, plus support for major audio compression schemes; 3D sound positioning, spatialization and attenuation; multi-channel playback, and much more.
  • Built-in Internet and LAN networking support for up to 64 players.
  • Integrations with leading game development middleware including NVIDIA® PhysX®, SpeedTree®, FaceFX® and Bink Video®.

Included Content:UDK ships with “UT Demo,” which is demo content from “Unreal Tournament 3” consisting of four maps: Deck, Necropolis, Sanctuary, and Sandstorm; with deathmatch, team deathmatch, and vehicle capture the flag gametypes. Assets include one robot character, three weapons and four vehicles.

In “UT Demo,” blood, gore and human opponents have been removed. Levels have been enhanced to showcase recent upgrades to UE3 technology. See udk.com/showcase-ut-game.html for comparison screenshots.

The “Unreal Tournament 3” Unreal Editor is widely used for learning UE3, and now UDK provides all of its game creation tools in addition to high-level engine features developed since the game’s release. “UT Demo” is an excellent starting point to explore UDK’s capabilities, especially for those looking to develop their own first-person shooter experience.

Technology
Information:The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3's consistently evolving toolset is designed to accelerate developers' productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at http://www.unrealtechnology.com.

Developer
Information:Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year's Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at http://www.epicgames.com.

© 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
Last edited by UBerserker on 06 Mar 2012, 17:19, edited 27 times in total.
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Post Posted: 17 Jan 2010, 17:56

Hmm. I wonder if FractureMeshes allow you to break up a mesh without instantly turning it into ALL of it's components. For example, felling a tree and stuff like that. The felled part would be made up of multiple pieces, but these would stick together..

Also this may be the wrong section. Either Content Creation or Off-Topic seem more relevant to me.
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Post Posted: 17 Jan 2010, 18:14

I'm highly curious to if UDK projects could be counted as a USP title if the concept matches that of a Unreal Single Player campaign, even if it isn't actually made on an actual Unreal game, like UT3. Of course, Scrag could probably answer that much more efficiently.
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Post Posted: 17 Jan 2010, 18:24

Content Creations.
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Post Posted: 17 Jan 2010, 18:34

jetv435 wrote:I'm highly curious to if UDK projects could be counted as a USP title if the concept matches that of a Unreal Single Player campaign, even if it isn't actually made on an actual Unreal game, like UT3. Of course, Scrag could probably answer that much more efficiently.

I'm afraid Epic doesn't permit Unreal-themed games to be created in the UDK. These must be created as UT3 mods.
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Post Posted: 17 Jan 2010, 19:10

sana wrote:
jetv435 wrote:I'm highly curious to if UDK projects could be counted as a USP title if the concept matches that of a Unreal Single Player campaign, even if it isn't actually made on an actual Unreal game, like UT3. Of course, Scrag could probably answer that much more efficiently.

I'm afraid Epic doesn't permit Unreal-themed games to be created in the UDK. These must be created as UT3 mods.


In other words, the beginning of the end for Unreal mappers-fans.

They should put all the pawns and things in, the same as UT99 did with the old Unreal stuff intact.
All it is now is UT3 is the demo to sell the engine.
They didn't loose a damn thing, from the way it's been, but now people will migrate away and not care about "Unreal" .

The average Joe isn't going to bother with it, unlike the older motivations to map, and they won't be buying the unreal engine at the supermarket.
Just ban everyone

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Post Posted: 17 Jan 2010, 19:26

This ain't the beginning of anything.
Pull out any nonsense complaining from this thread, to everyone.
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Post Posted: 17 Jan 2010, 19:33

This is the same thing as the UE2 Runtime except you can actually distribute the results freely or commercially. I don't understand what motivation Epic would have to include content from their games in it other than to use in an example map. If it's (any project looking into using UDK) based on Unreal it needs to stay as a mod as the UDK isn't exactly an SDK for another game and the legal obligations are more on par with those of a commercial title. From a mod standpoint there's a lot of leeway on what content we can use and not get the project shut down. Freeware games are a little stricter because there's a possibility of putting the project at risk by using assets from another game. Commercial titles obviously need to be fully original and/or licensed, unless you're working on the sequel to Limbo of the Lost.

In short while you can move yourself over to the UDK you can't take Unreal with you.
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Post Posted: 17 Jan 2010, 21:47

Thread will be updated for any new patch, tutorial and games.
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Post Posted: 18 Jan 2010, 01:32

An Unreal Tournament 3 mod would be much more appealing if it wasn't for the fact that UDK has many more capabilities, meaning that you have the choice between an Unreal themed game with an older and more difficult build of the engine, or a unique game with the much more efficient UDK engine. This is okay, but then, dealing with the Unreal universe is a lot more familiar to some of the older mappers in community like this one, and while I like the concept of bringing a game of your own creation to reality, it really feels like you're bargaining between better tools or comfortable and familiar standpoints. Another thing is the fact that the older Unreal games and story lines, including those in many of the custom campaigns here, are staying in the realms of Na Pali and the young Liandri Corporation, whereas Epic seems more focused on keeping Gears of War mostly single-player and Unreal in the realms of Unreal Tournament, with the slight exception of the UT3 "Single Player" campaign which mostly consisted of conflicts with the Axon and Necris in a poor attempt at making Deathmatch a Single Player experience. Don't get me wrong, though, I embrace the opportunity to use what I consider the best game engine in the world to make my own games for free, it just requires the developer to be choosy with what they aim to develop for other people, and it's conflictual for them.
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Post Posted: 18 Jan 2010, 01:42

UDK has more capabilities because it's designed to be used for freeware-commercial games. It's very close to what you get with an engine license. This is not to be confused with simply being an updated version of the engine to port mods to. If it's a TC then you may as well use UDK since if you're at that stage already there's not a lot of work left remaining to replace unlicensed assets. If there's anything related to the Unreal 'verse, keep it as a mod.
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Post Posted: 18 Jan 2010, 06:57

It's not exactly a huge issue. Sure, it's annoying that the UDK is not a ticket to modern-tech Unreal map packs, but then again I am pretty sure that nobody in this community would go all the way to implement all Unreal creatures, arsenal and maps in the UDK anyway. Considering the blessings Epic has bestowed upon modders with the UDK this is a minor setback.
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Post Posted: 02 Feb 2010, 01:03

Added a new link in the Tutorial section. UDK DVD of Hourences now released from Eat3D; does cost $$$ obviously.
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Post Posted: 04 Feb 2010, 17:51

Dungeon Defense added to the Released Games section.
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Post Posted: 14 Feb 2010, 07:28

updated

Filename: UDKInstall-2010-02-BETA.exe
Author: Epic Games
Size: 536.7 MB
Created: 11/5/2009
Updated: 2/9/2010
Downloads: 16,225
Just ban everyone

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