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Post Posted: 09 Jun 2009, 22:37
Post Posted: 09 Jun 2009, 23:52
Post Posted: 10 Jun 2009, 09:06
Shivaxi wrote:Just noticed a problem with ctf-dragnok. The mountains in the skybox are not bMasked...so u see this big black texture with rocks painted on it And on a side note, when your up in the air like on a tower or a sniper spot, the game drops to like 10 FPS
Post Posted: 10 Jun 2009, 11:40
Post Posted: 10 Jun 2009, 12:47
editor Dave wrote:Shivaxi wrote:Just noticed a problem with ctf-dragnok. The mountains in the skybox are not bMasked...so u see this big black texture with rocks painted on it And on a side note, when your up in the air like on a tower or a sniper spot, the game drops to like 10 FPS It's called Dargrok, Dragnok On my latest version (Creavion changed then a bit) the skybox is okay. You can look at the screenshots The only thing on the highest tower is to shoot the Redeemer so the FPS isn't that annoying...@Frieza: the playability is a problem, I know... But Sacrimossa has equal FPS, for example. On new Pcs it should work fine
Post Posted: 10 Jun 2009, 18:50
Creavion wrote:Dave.. you did it again -_-I would like to make very clear that this with your skybox is not my fault.I did not change anything on your skybox, all I changed was to place the CTF flag base meshes as you requested, fixed several mover states (bump opened time to stand open timed, except the trap buttons)and made the weapon locker fully working (because you screwed with completly wrong settings).Oh year right.. at the end I rebuilt the pathnetwork.
Post Posted: 10 Jun 2009, 19:46
Post Posted: 10 Jun 2009, 21:38
Post Posted: 10 Jun 2009, 23:55
Post Posted: 12 Jun 2009, 21:38
However, the map is here, so I need to rate it... Since it's a brilliant showcase object with only a few gameplay flaws, and a visual limit just given by the engine, I think 80% are about right. Great job here!
The bottom line looks like some times before: Quite good visuals, so-so gameplay... Again, some hardcore gamers might like it, but - thanks to God - I'm not one of those. In short words, both the score of 65%, and the reasons for that score, are equal to Rawash.
Anyway... As I said, for me Nadaus is the best map in this pack, and that simply because it's "just a map" which does not desperately try to be something special. All in all it's 85%, and could even be 90 with only some more work in texturing.
All in all this map is somehow "average"... Not bad for sure, but with to many small flaws to be great either. Once again, I think 65% fit nicely.
So once again, a good geometry alone is not enough to make up for the rest. I'd say it's 50% in total, so please, if you plan to do another map using this interesting style: First, think of a "Nadaus-like" layout, and second, make the lighting "a little" less violent...
Post Posted: 12 Jun 2009, 22:03
Post Posted: 12 Jun 2009, 22:17
UBerserker wrote:Meh, I had more fun in Sacrimossa than in any other map of the pack.
Post Posted: 13 Jun 2009, 01:02
Post Posted: 13 Jun 2009, 01:28
Post Posted: 13 Jun 2009, 09:27
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