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evilgrins Maps & Skins Megathread

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: taking a page from Serious Sam

Post Posted: 22 Jan 2017, 00:48

I found a great forum (mostly dead) filled with lots of great maps but sadly a lot of them have no bot pathing. This one in particular seemed ideal for a lot of customization so many could enjoy it online and off...

...for those of us who truly love some bots coming to our rescue when we realize our ego lied to us.

I've included a pathed version done by Nelsona + my final edit of his:
Image

Mostly monsters get increasingly harder to beat the further you go in, and before I forget... WATCH OUT FOR THE BUNNIES!

Usual Suspects:
==============
.u /system
.uax /sounds
.umx /music
.unr /maps
.utx /textures
.png - pwetty
.txt - this message will self-destruct

Enjoy!
http://www.mediafire.com/file/n1mjr0l3x​fm2dtf/MH-GardenOfDeath.zip

In the ReadMe that goes with I credited some of the monsters' creators... but I was kinda sleepy and I think I forgot 1 guy.

Gargoyles & Minotaurs were made by Leo T_C_K

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: CTF-Fifa with UTDMT · update of Waffnuffly's edit

Post Posted: 11 Apr 2017, 05:06

Big fan of the UTDMT (Unreal Tournament DeathMatch Titan) and I frequently use them in map edits I do. Also, I periodically do searches to see who else has done edits with them.

Which is how I found this:
https://forums.beyondunreal.com/threads ... sd.131390/

That's Waffnuffly's edit of CTF-Fifa. It's got a lot of titans and legless krall and some weird smilies bouncing around the map. It's a bit much, plus you can't tell what titans are on which team... so I thought to make it a bit more playable:
Image

Each team has 1 titan, but there's also 2 referee titans on the gold team... for some reason extra playerbots in any team game pop onto the gold team, if there actually is a gold team those playerbots attack other gold team members. I've no idea why. Anywho, in any team game UTDMT not assigned a team or summoned playerbots always wind up on the gold team, never green... anybody wants to step in and explain that, feel free.

On my edit the Titans are clearly identified as to which team they're on:
Image
Despite the obvious use of NW3's Ultra Gore, I wouldn't recommend it. More often than not it will crash the map... given the Titan's boulders make excessive gore, it's kinda like bowling and players are the pins.

Usual Suspects:
.unr /maps
.umx /music
.utx /textures
.txt - meh
.png - pwetty

Enjoy · http://www.mediafire.com/file/xrbyr6fqd ... DUTDMT.zip

Also · http://unreal-games.livejournal.com/tag/UTDMTmaps

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
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Location: Palo Alto, CA
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Subject: CTF/e "Unleash the Titans"

Post Posted: 01 May 2017, 20:28

Recently did a review of this old gametype:
Image

Can be viewed here · https://ut99.org/viewtopic.php?f=4&t=12172 · there's a download for it there too.

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
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Location: Palo Alto, CA
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Subject: CTF-UTDM-UTexas

Post Posted: 01 Apr 2018, 05:49


User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Location: Palo Alto, CA
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Subject: Warlord Skins

Post Posted: 12 Apr 2018, 04:52

I've been doing a lot of skinning and mapping of late utilizing the UTDM.u, which should be UTDMW but I didn't name it. Warlords that thing makes accessible for team games is very versatile and useful to me.

What I was wondering is does anyone have any Warlord skins I could use for skinning? Something a bit more unusual, I mean. Don't need to be team colored, I can fix that myself, but a wider rande of skins for these would be great.

What's I've been using thus far...
Image

Image

Image

Image

Image

User avatar UTNerd24
Skaarj Warrior Skaarj Warrior
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Subject: Re: Warlord Skins

Post Posted: 18 Apr 2018, 08:53

Can’t mention custom monsters without EXU2. Without getting off topic, there are many skins for Warlords as there are the majority of the Unreal beastiary, it even includes wingless variants.
Pls play Unreal

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: Re: Warlord Skins

Post Posted: 19 Apr 2018, 05:44

UTNerd24 wrote: it even includes wingless variants.

If the skin setup is about the same, I could add wings to those textures.

User avatar UTNerd24
Skaarj Warrior Skaarj Warrior
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Joined: 05 Oct 2013, 10:26

Subject: Re: Warlord Skins

Post Posted: 19 Apr 2018, 06:36

evilgrins wrote:
UTNerd24 wrote: it even includes wingless variants.

If the skin setup is about the same, I could add wings to those textures.


You see, that’s the intent. They’re designed to be a subcategory Of Warlord.
Pls play Unreal

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: Re: taking a page from Serious Sam

Post Posted: 11 Jun 2018, 02:31


User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Dinos and Skaarj and Gargoyles... Oh my!

Post Posted: 06 Feb 2019, 00:04

Originally intended to do a lot more here, like weapon swaps, but I suppose as is should be okay. Idea to edit this came to mind a couple years back when on some forum (think it was Fuzzy's) someone was complaining about players who rush for the exit rather than kill most monsters on a map first...

...so my thought process was try and make that a little bit more difficult.

Image

Map is essentially the same as standard MH-LostInTime, but I've swapped some monsters with some standard stuff and some not so standard. To access the exit you gotta trigger switches on various points all over the map, which even under normal circumstances isn't that easy... but for those that rush to the end while everyone is thoroughly hunting monsters, I left 2 of my fave monsters near the exit to make it a bit trickier.

Yeah, most know my fave monsters are Skaarj (which I did put more of on this map) but they're not my only faves.

I especially love monsters that're not so easy to kill.

Enjoy · http://www.mediafire.com/file/a6qirx382 ... TimeEG.zip

Usual Suspects:
.u - /sysem
.umx - /music
.unr - /maps
.utx - /textures
.png = pwetty

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: Serious Sam's Garden of Death.... IN HELL!

Post Posted: 13 Dec 2019, 22:45

Happy Friday the 13th!
Image

Stretch back, with help from Nelsona, I edited a Serious Sam themed map · https://unreal-games.livejournal.com/112419.html

Since then I've made a few other edits of it, but mostly only to test new monsters I've found and/or to test various weapons on them. There's a Jurassic Park one, an Aliens vs Predator one, etc.

That last one I can't find any adequate weapons to beat even the 2nd wave of monsters.

The initial one got put up on a few servers, and I got the same comment from the admins of those. Apparently a lot of players used double-jump to get up on the walls and run all the way to the end. Given lots of us hate those that rush to the end, I've been debating various ways to defeat that problem, some of which are incorporated here.

This is a recovery situation for a failed DarkForst map, using the same monsters for that and even more as DF only has about 6 to 9 CeatureFactories and the Serious Sam one has 23. So there's some adapted Doom monsters, more than a few Quake monsters, some from the HauntedCreatures.u and a few other things.

So you know... the ghosts from Ghost.u can be killed but not easily!

I'm also working on a Christmas themed version, but it's not quite ready yet.

There are virtually no UT weapons on this map, they're Doom weapons instead:
Image

There are some redeemers in hidden rooms and not convenient locations.

Enjoy · http://www.mediafire.com/file/g7etcqygo ... h_Hell.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
Joined: 31 Oct 2011, 10:41
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Subject: CTF-UTDM-BoomBoomBridge][SE

Post Posted: 17 Jan 2020, 09:01

1st time I played MH-(UTW)BoomBoomBridge-v2 I marveled at how much it looked like a CTF map, and not just the identical bases on either side of the bridge but also the setup inside the bases just looked like it was designed for CTF play. So I'd been toying with the notion of converting, bouncing the idea off a friend (he's a wizard at pathing) when I was informed it was originally a CTF map.

Medor sent me some links upon my asking and I went through those 3 versions before deciding which one to edit.

Image

Because I was used to it for MonsterHunt I wanted to keep that aspect going so I used UTDMW (Unreal Tournament Deathmatch Wardlords) first and then added UTDMT (Unreal Tournament Deathmatch Titans) to make it a ittle tougher. Fact is it's really easy for either team to win on this map, but these monsters make it a little trickier... although I suspect other human players would quickly find the easy access I use most often when playing.

Usual Suspects:
.u - /sysem
.umx - /music
.unr - /maps
.png = pwetty

Enjoy · http://www.mediafire.com/file/p9diigmlh ... Bridge.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: DM-HallOfGiants-IVish

Post Posted: 19 Jan 2020, 11:35

Always been a big fan of maps with monsters in them, since long before UT ever had MonsterHunt; yes I've been playing that long. Didn't happen very often, and when it did it wasn't always on maps that were very good (not everything can be CTF-ProjectX) but it always made for a good change of pace. Especially when playing online, there's never a guarantee whatever game you join will be well populated... so monsters give you something to do whle you're waiting.

This is my favorite kind of map.

This is an update of an edit from 2012:
https://unreal-games.livejournal.com/76389.html

A chief complaint about that oldie was the Warlords on the map gave players 3 points when killed, plus once they were dead they were gone for good. So in looking to get around that problem I had to find monsters that don't give anymore points when killed than any other bot or player, and preferrably didn't die so easily.

Image
Boss: This is a monster of Xan. You all know Xan. Well, other than he holds his weapon funny (no pun intended) this is basically the same. He can take several hits from redeemers, once he gets his hands on one he can shoot them too, and he's got his own voicepack built in.

Image
Cyberus: Taken from the Legacy Single Player game by Jack Griffin (aka GoPostal to some) this is 1 tough monster. Completely unkillable though slow moving, and has multiple weapons. It has full intensity dispersion ammo, redeemers, a weird angle shot that's hard to describe, and if you wander under him when he's flying you may burst into flames.

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GrimReaper: This is by far the most powerful monster anyone ever made for UT99. It can survive multiple redeemer hits, teleport, move at blinding speed, fly, fire redeemers (which is not it's usual weapon of choice) and it fires others monsters (called SkullHeads) as a projectile. I was originally going to remove him after I couldn't remove that monster firing ability, as SkullHeads are scary enough on their own, but I figure if you're playing with redeemers they're not too terrifying... just very creepy in ambient sound.

Image
HallGuardians: In the previous version of this map I took away their projectiles, but due to another monster on this map I gave them back with an upgrade. Sometimes called the "Taste the Rainbow" Skaarj, these 4 come in all team colors but they're only on their own team. Setup to be able to survive multiple redeemer hits... they do an amazing job fighting SkullHeads.

Image
Player: I tossed a SkaarjPlayerBot into the mix... just because it can respawn. He's capable of winning the game, but he likely won't even come close if there's redeemers involved.

Image
Unreal Tournament Deathmatch Warlord: This is one to watch out for. Capable of surviving a couple redeemer hits, it fires redeemers and it respawns too. As you can see, it can win the game potentially and given it's usually flying very far from the blast range that means it doesn't lose points as much as most other players... though it is funny when it kills itself as it insults itself (in the 3rd person) in a very self criticizing sort of way.

If you play this map with a redeemer mutator you stand a chance, though maybe not with conventional weapons. I haven't tested this with mutators that swap redeemers for other weapons, so no idea how that may impact things.

Either way, it should be fun.
http://www.mediafire.com/file/l5qw8telj ... -IVish.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 614
Joined: 31 Oct 2011, 10:41
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Subject: Jewel of the Warlord: CTF & CTF4

Post Posted: 27 Jan 2020, 10:33

More often than not I tend to play MonsterHunt online and Capture the Flag offline, because MH is pretty crystal clear and it's everybody against the monsters, but CTF online folks tend to play the game less than setup their bases just to kill whoever comes for them; played basically like Team Deathmatch with bases.

Image

JewelOfTheWarlord is one of my fave CTF maps, and it comes in that and CTF4. Part of why I started editing Team Monsters onto these kinda maps is to make things more challenging, as they're unpredictable. They play to their team but they don't much care about the flag and unlike the other bots they don't follow orders. So you have to keep an eye out for the ones on the other team because the only thing they want to do is kill anyone not on their team.

Image

It's kind of ironic the thing I love about them is the same as what I complain about how folks play CTF online.

There's plenty of room for those with flying mutators though it's hard to determine exactly where the edges of the map are.

Edited both versions with UTDMW:
http://www.mediafire.com/file/5w9kovc02 ... arlord.zip

You'll need this for the CTF4 gametype:
http://www.evilut.com/MultiCTF2Beta5_ZIP.zip

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png = pwetty

User avatar Mister_Prophet
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Subject: Re: Jewel of the Warlord: CTF & CTF4

Post Posted: 28 Jan 2020, 19:36

It's funny how time can wash your memory of things. I recall this being a DM map.
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