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makemeunreal's Unreal Corner

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: ividyon, Semfry, zYnthetic

User avatar watcher_of_the_skies
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Joined: 17 Aug 2015, 10:27

Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 20 Nov 2017, 13:06

DM-Hatsepshut

Arena-styled map featuring bloody close combat in egyptian settings.

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Download:
https://www.dropbox.com/s/zyccsbno8nl6z ... t.zip?dl=1

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:20

DM-Sargon

Pretty small arena map with a circular design.
Expect all you would expect from me: Plants, colorful bright lights, and Ancient.UTX
It has no flaws as far as I know. Pathed correctly etc.
Have fun!
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Downloaaad:
https://www.dropbox.com/s/txdpiel9fsxhh ... n.zip?dl=0

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:29

CTF-Nexus

The CTF (and expanded) counterpart of the beta map.
Not the best in the terms of bot pathing, but it plays pretty well.
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Download it here:
https://www.dropbox.com/s/jl6fgj7sumg73 ... s.rar?dl=1

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:32

DOM-HallOfDomination ][


Made for Evilgrin's request which can be found here:
https://ut99.org/viewtopic.php?f=5&t=12091

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DOWNLOAD:
https://www.dropbox.com/s/b7nwqzscz7s7d ... B.rar?dl=1

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:37

DOM-Coret

Another map made for a request. (EVILGRIIIINS)
See it here:
https://ut99.org/viewtopic.php?f=5&t=12091

Hope it works well, there are no noticeably bugs so far. But I had quite a fight with some semisolid brushes. So it might not be that stable.

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(The stairs of BSP hell)

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("LABYRINTH")

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("Red Base")

Download:
https://www.dropbox.com/s/7acs3jfq4w1d2 ... t.rar?dl=1

User avatar watcher_of_the_skies
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Posts: 200
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:38

DOM-Osiris

The Original console exclusive DOM version of Osiris:
Made fo Olde72's request:
Here it is:
https://www.dropbox.com/s/4qwa3vlgckyyt0k/DOM-Osiris.rar?dl=1
Hope you'll like it! I remember how much I wanted somebody to help me out when I was new to mappin'. And how happy when somebody helped me. Haha. Have fun!
Let me know if you encounter any bug. Had to fix a little BSp "mess up". Hope it's okay now.
(You've been mentioned in the ReadMe file!)
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Original thread:
https://www.epicgames.com/unrealtournam ... map-to-DOM

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:41

CTF-Nexus ][

The CTF (and expanded) counterpart of the beta map.
Not the best in the terms of bot pathing, but it plays pretty well.

Image
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Download:
https://www.dropbox.com/s/f41z1ywe71q1f ... B.rar?dl=1

User avatar watcher_of_the_skies
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Posts: 200
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:51

CTF-Morose

The CTF (and expanded) counterpart of the beta map.
Not the best in the terms of bot pathing, but it plays pretty well.

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Download:
https://www.dropbox.com/s/6o5s27e963bs1 ... e.rar?dl=1



MOROSE ][ UPDATED VERSION!!!
https://www.dropbox.com/s/skameur3how3l ... B.rar?dl=1

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 23 Nov 2017, 17:54

CTF-Quetzal

A small ancient-templish-unrealish themed CTF map.
Made for UT but I'll make a RealCTF version soon, so Unreal players can play it too.
The base of the level relies on an Unreal beta map called AZTEC.
Hope you guys will like it!
Have fun!

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Download:
http://www.dropbox.com/s/4h1rhqhjsf93mm ... l.rar?dl=1

User avatar watcher_of_the_skies
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Subject: DM-Carbonium

Post Posted: 23 Nov 2017, 18:00

[center]DM-CARBONIUM[/center]

Developer: Molnár "makemeunreal" Balázs
Status: WIP ~86%
Game/Gametpe: Unreal Tournament/Deathmatch
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Carbonium started as an "educational" map. The very base of the map was build by a friend of mine who I was teaching. He was sitting right next to me, and did what I said.
It was the most succesful method and the only I taught somebody from this close distance.
Known problems of the map can be originated by the fact that this map started as a simple show-off.


2017.12.19 /RELEASE CANDIDATE 1/

I decided upon this early release for one and only fact. I could use some feedback. I'm not even sure if it has the potential of a deathmatch map.
The overral look is pretty colorful and brights, but I'm kinda satisfied with it.
A few people betatested it and they reported very bright lights which problem is not present with my render D3D9. Made the lights darker tho.
Another flaw was the speed of the lavafalls. Made almost every betatester seasick. Reduced it.
No more words from me. Now it's your turn.
Constructive criticism is more than welcomed this time, but keep it easy.
Few things I'd like to keep for sure:
-The ammount of plants/vegetation.
-Rotating pickups. Every pickup rotates. It's the first map I used rotating pickups on.
-Changed some of the sounds pickups make when picked up.

DOWNLOAD:
Dropbox #1: https://www.dropbox.com/s/vz7ilvlxo6bci7f/DM-CarboniumRC1.zip?dl=1
Last edited by watcher_of_the_skies on 19 Dec 2017, 22:25, edited 1 time in total.

User avatar watcher_of_the_skies
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Subject: [UGold227][RL-DM] - Battleplayer Unreal Ground - Survival of the Fittest -

Post Posted: 30 Nov 2017, 17:57

- Battleplayer Unreal Ground - Survival of the Fittest -

(Name suggested by:.)
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Developer: makemeunreal
Status: Work in Progress
Platform / Gamemode: Unreal Gold with OldUnreal's 227 applied / Real-Life-Deathmatch

Real-Life-Deathmatch is a variant of the mod Real Life COOP by Shivaxi.
See his work on it here:
http://unrealsp.org/viewtopic.php?f=6&t=2915&hilit=RLCOOP


The map consists of a seamlessly merged NyLeve's Falls, Dig and heavily reworked surroundings.


(A portion of the map, seen from the void.)


(Seamless means taht every action happens in one big place unlike vanilla Unreal, where outdoor areas were separated. It may not mean much in standard coop, but with new valleys added, running between mountains, connecting areas, it does.)

You should expect players, monsters trying to hunt you down.


The basic goal:
I've always wanted to merge levels and give some kind of an "open-world" feeling to the game by it.

(Note that this map doesn't contain this area. This is my version of The Sunspire, with a floating haven above it. It also includes the SkyCaves as you can see. It looks cool!)

The goal of the game:
Use your surroundings to survive NaPali's harsh enviroment. Use the landscape for your advantage. Snipe from far cliffs, or engage deadly hand to hand combat in the forest.
Use the shadows, prone to avoid enemies, or attack them from behind dealing a devastating ammount of damage! (See the RLCOOP thread for this!)
Note that this map is a "night-type" variant which adds a lot more options to be tactical.
Each player spawns on a different area of the big map.
Random, and "always-spawning" pickups.
Make friends or hunt alone, but remember that there can be only one survivor in the end!
Set up traps!

Points of Interest:

-The NyLeve Plateau-
Expect wild animals, not that much drop, heavy plant life.
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-The Sunken Spaceship-
Expect nice drop, and a dangerous swim in the devilfish infested waters around.
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Please note that this is only a WIP version with more stuff incoming. I'm planning to add more routes, make some areas much darker etc.

User avatar watcher_of_the_skies
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Subject: Re: DM-Carbonium

Post Posted: 19 Dec 2017, 17:20

Updated the first post with better description, download link, and new pics.

Release Candidate 1 is out! See more there.

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Tournament maps

Post Posted: 26 Dec 2017, 21:27

CTF-Vietnam was an unreleased, and unifinished map of my friend's, thought to be lost.
We did eventually find it on an unnamed CD-ROM lying in the attic.
The original map dates back to 2002.
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The original map has no inventory placement, and misses almost every actor that would make it playable.
While the build is rather basic, he used some pretty clever tricks.
Our little group of Unreal players finished it up.
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Have fun with it!
https://www.dropbox.com/s/pjepzd0tlgxee ... B.zip?dl=1

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Corner

Post Posted: 20 Mar 2018, 20:44

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Developer: Molnár "makemeunreal" Balázs
Platform/Gametype: Unreal Tournament/Deathmatch
Status W.I.P ~50%

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[center]"...With the invention of the respawner, and the more growing fame of the Tournament more and more savages got together to settle their problems or just appease their bloodlust while getting famous... ...Respawning techonology became a well-known yet hard to have-it-installed technology due to it's market... ...Rivalizing gangs of Las Pendejos managed to get that technology installed to one of supercity's darkest spacescraper and now training to spill each other's blood... ...The walls of the spacescraper have seen quite a lot of horror during it's life and now it's your turn to add yours..."[/center]
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Expect a pulsing world, and a lot of custom textures of mine. makemeunrealCITYRE.utx

User avatar watcher_of_the_skies
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Subject: Re: makemeunreal's Unreal Corner

Post Posted: 20 Mar 2018, 20:51

Pawn: Cow
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