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GigaCache released

Posted: 30 Mar 2016, 01:29
by Hyper
For anyone who it may interest:

GigaCache has been released.

GigaCache is the largest Unreal cache collection ever released. It has been carefully assembled over the years 2000 to 2016. Unreal Cache files (*.uxx) are downloaded expansion files in a special format for online play, which do not make version conflicts. Over the years I built up a huge collection of more than 30 GB Unreal cache files. It contains all kinds of maps, mods, skins, sounds textures and music from all kinds of Unreal servers. Having a cache like this allows you to connect to almost any server without downloading a single file. No downloads, no lag, no version conflicts.


*** GigaCache has some serious advantages and disadvantages and is intended for heavy users only. Please consider them before you download ***

Unreal 1 only, of course.

Re: GigaCache released

Posted: 30 Mar 2016, 06:29
by Buff Skeleton
That is an astounding amount of content. Holy fuck, 30 gigs!

Re: GigaCache released

Posted: 30 Mar 2016, 19:47
by YappieChappie
I didn't even think there was this much content made for the game.

Re: GigaCache released

Posted: 29 May 2016, 04:59
by ElectricIce
and isn't that semi compressed down in size or am I wrong?

Re: GigaCache released

Posted: 07 Jun 2016, 13:24
by Hyper
ElectricIce wrote:and isn't that semi compressed down in size or am I wrong?


The download is 11.7 GB compressed and will take 31 GB when decompressed. You'll need a RAR5 compatible archiver to decompress. (I can recommend WinRAR 5 or newer)

Re: GigaCache released

Posted: 07 Jun 2016, 18:59
by ElectricIce
I was more nudging on the fact that the files downloaded FROM servers converted into Cache files are compressed a little. but I might be talking pure bull

Re: GigaCache released

Posted: 27 Jun 2016, 16:06
by zYnthetic
ElectricIce wrote:I was more nudging on the fact that the files downloaded FROM servers converted into Cache files are compressed a little. but I might be talking pure bull

It's probably a light amount of gzip. I have no source on this but given that it was one of the only forms of non-propietary compression back then makes it likely.