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Posted: 10 Jan 2016, 06:56
by evilgrins
Before Scorpion took his forum down he gave me the prototype to a monster he'd never released before. It's basically the same predator in the MH-AvP.u but it looks better and seems a tad more deadly; though it's just as stiff. It has a shoulder cannon, wrist blasters, and a cloaking field.

It looks vaguely like a player model that came out about 7 years ago.

Went digging through the maps I had to find something good to present it on, and then I started switching skins on some of the other monsters on that too. Slight adjust to attacks and health as well.
Other than the fact the Gasbags & Warlords switch to their default skin after they die, it's basically done... that's a tricky fix, so I didn't bother.

I swapped the SkaarjSnipers on the map with the Predators. Got them just shy of 9,000 health, which given their default health is 20,000 is a blessed gift. Due to this, I also placed an instagib right at the starting point of the map... which will be very handy unless you get killed after the spawnpoints update.

Usual Suspects:
.u /system
.umx /music
.unr /maps
.png - pwetty
.txt - this message will self-destruct

Enjoy! ...


Re: MH-LandsOfNapali[EG]

Posted: 25 Jan 2016, 04:10
by UberPwnr
looks pretty cool gonna download and check this out later

Re: MH-LandsOfNapali[EG]

Posted: 25 Jan 2016, 23:09
by evilgrins
Enjoy... and don't hold still more than a few seconds anywhere.

Re: MH-LandsOfNapali[EG]

Posted: 28 Jan 2016, 06:39
by MrLoathsome
Stick this bit in your scriptedpawns code, and see if it fixes the carcass skin problem:

Code: Select all

function Carcass SpawnCarcass()
   local carcass carc;

   carc = Spawn(CarcassType);
   if ( carc != None )
      carc.MultiSkins[1] = Self.MultiSkins[1];
   return carc;

If it don't fix it. Uh... It might have to be fixed another way.

Re: MH-LandsOfNapali[EG]

Posted: 30 Jan 2016, 06:32
by evilgrins
Maybe if I decide to edit the map again with other weapons or monsters or something.