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Post Posted: 30 Sep 2013, 16:17
TheIronKnuckle wrote:haha so good to wake up and read that post. "*proposed change*, hopefully this will make it easier. EDIT: It didn't". Had a chuckle.Good to hear work is still coming along on this
Post Posted: 01 Oct 2013, 20:57
Post Posted: 01 Oct 2013, 23:03
Post Posted: 02 Oct 2013, 04:38
Post Posted: 02 Oct 2013, 10:40
Bleeder91<NL> wrote:Since we're on SkaarjTower, this might come in handy: (author approved)Skaarj Tower: Shadow And Fire Walkthrough
Post Posted: 02 Oct 2013, 11:18
NaPaliShore wrote:Bleeder91<NL> wrote:Since we're on SkaarjTower, this might come in handy: (author approved)Skaarj Tower: Shadow And Fire WalkthroughHere's another map of the maze, that I like to use:http://www.unrealsp.org/images/attach/skaarjtower-maze.jpg
Post Posted: 02 Oct 2013, 16:04
Post Posted: 02 Oct 2013, 21:54
Post Posted: 04 Oct 2013, 17:55
Post Posted: 08 Oct 2013, 08:43
Post Posted: 29 Oct 2013, 12:51
Post Posted: 02 Nov 2013, 20:14
Post Posted: 02 Nov 2013, 22:29
Post Posted: 03 Nov 2013, 06:50
jaypeezy wrote:you actually broke the space-time continuum of the Unreal universe. great job
Jet v4.3.5 wrote:Shiv, if you ever wanted to get me back on to help test RLCoop, by all means do. You keep bullet-pointing features on this thread that you've added since then, and I want to try them out.
Post Posted: 03 Nov 2013, 19:22
Shivaxi wrote:Sure thing. The problem I have is trying to communicate with everyone. But I'll see what I can do...you really should get on skype more or something
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