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Re: [227] U-Racer

Posted: 12 May 2014, 06:05
by Z-enzyme
Just gonna leave it here.

U-Racer the Game

Re: [227] U-Racer

Posted: 12 May 2014, 09:24
by diamond
That's your child, you should name it.
Anyway, make is as good as possible - and people would like even called USPS for 'Unreal Shitbox Pulling Simulator'.

- Have you tried USPS? It's lightning fast!
- Nah, it is not available for my country...
- I'm talking about that crazy mod by Z-enzyme, idiot!

Re: [227] U-Racer

Posted: 12 May 2014, 09:27
by ividyon
Since this is now a UE4 (and, likely, primarily multiplayer) project, I suppose we're better off moving this to Off-Topic, yes?

Re: [227] U-Racer

Posted: 12 May 2014, 10:28
by Z-enzyme
I'd like it to be left where it is. I's UE4 mainly but the Unreal 227 mod will be developed alongside the standalone game. and it's not multiplayer only. It has a story.

And here there will be updates for Unreal 227 mostly.

On the second thought, maybe multiplayer matters?

Re: [227] U-Racer

Posted: 14 May 2014, 14:07
by ividyon
Definitely. Moved!

Re: [227] U-Racer

Posted: 19 May 2014, 06:47
by Z-enzyme
For you guys who doesn't visit mah fanpage:

I've decided to convert my model into a pilot skin:

Image

And here's the low poly of the helmet:

Image

And one of the ships still in it's early stages:

Image

Re: [227] U-Racer

Posted: 19 May 2014, 12:56
by SteadZ
Sweet Shit man, that looks awesome!

Is this stuff for Ue4, or 227?

.......
SZ
.......

Re: [227] U-Racer

Posted: 20 May 2014, 16:17
by Z-enzyme
SteadZ wrote:Is this stuff for Ue4, or 227?

Both.

Re: [227] U-Racer

Posted: 23 May 2014, 18:00
by Z-enzyme
Okay. I think this is the first time I'm doing such a thing, and I ain't proud of it.

I need 20 + likes on that facebook page of mine.

How to do this?

Re: [227] U-Racer

Posted: 23 May 2014, 18:54
by makemeunreal
I'll try to help.

Re: [227] U-Racer

Posted: 25 May 2014, 01:46
by Z-enzyme
Thanks a lot MakeMeUnreal.

Re: [227] U-Racer

Posted: 27 May 2014, 13:11
by Dr.Flay
I already liked it :D
If you want more likes, I'm afraid it is time to whore your self out.
Link your FB and Twitter so you can cross-post (and save time).
Even using the pain in the arse "Linkedin" will generate visits, as people in the same groups will see your posts there, and there are Unreal groups there.

Using a tool like Trillian or Yoono will help with multi-posting across networks you can't link.

Hash-tag the shit out of it.
eg. Check out the awesome #URacer project for #Unreal and #UE4 like my FB page for the latest updates and videos https://www.facebook.com/u.racer.game #unrealdev #gamedev

I just tried it, and twitter doesn't like #U-Racer :(
I posted a variation to the Unreal dev twitter page

Re: [227] U-Racer

Posted: 28 May 2014, 11:57
by Z-enzyme
Thanks a lot Dr.Flay, gonna have to work that out. I don't have a Twitter account and promised I'll never make one but... Well, I think I'm gonna need it anyway.