Okay, this is a combination of Multiplayer Matters and Content Creation but I guess more of a Multiplayer.
As I am making a kind of a racing game (well, actually, not, I'm considering it) - a whipeout style - in Unreal 227, a question arose.
Is it possible to log in two players in one game, on one client, with different configs (made from scratch of course) and play a split screen through Canvas Portal on the HUD?
If you think it is, who - in the nearest feature - would be kind enough to help me coding the log in part?
Thank you for your time
Z-eNzYmE.
Split screen?
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- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Split screen?
Post Posted: 22 Nov 2012, 15:21
- bob
- Skaarj Lord
- Posts: 205
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Subject: Re: Split screen?
Post Posted: 22 Nov 2012, 15:54
short answer , no
long answer , for you , mabye!
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1330349663
long answer , for you , mabye!
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1330349663
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Split screen?
Post Posted: 22 Nov 2012, 16:04
Thanks Bob.
The thing is = racing game. No mouse is needed. That is I know I can make 2 fake pawns.
That is a playerpawn that can't move but will send input to 2 actrors - player 1 fake, player 2 fake. It doesn't need any on-line support so there's no problem really I guess... But still I'd love to be able to actually add 2 pawns, not fake pawns.
2 players on 1 keyboard - numpad is taken into account separately.
The thing is = racing game. No mouse is needed. That is I know I can make 2 fake pawns.
That is a playerpawn that can't move but will send input to 2 actrors - player 1 fake, player 2 fake. It doesn't need any on-line support so there's no problem really I guess... But still I'd love to be able to actually add 2 pawns, not fake pawns.
2 players on 1 keyboard - numpad is taken into account separately.
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