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[UT][227] [RELEASED] Mercenary Player

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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 11 May 2013, 04:12

1) I tried skinning that Warlord model I've got linked up there. Other guy was right, it isn't setup for skinning. The .int files I made to do it worked... but the edited skins won't show up on the model. although you can see them listed in the skin selection window.

2) Did that Player Krall project ever get finished up?

User avatar AlCapowned
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 11 May 2013, 15:12

I'm not going to finish the skeletal krall player. To me, it's not worth the time or boredom that comes with making animations that are accurate to the originals.

User avatar evilgrins
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 12 May 2013, 01:39

Well, poo.

Does that kill all other skeletal projects? I think near the beginning of this thread someone asked about a skaarj warrior.

User avatar AlCapowned
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 12 May 2013, 01:53

Yeah, pretty much.

User avatar evilgrins
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 13 May 2013, 18:27

*cries*
Image

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 15 Nov 2013, 15:16

I decided to fix a few small problems with the merc, but the new version isn't all that important.

http://www.mediafire.com/download/ar55efjgd853ebe/MercPlayerUT_v1_2.zip

User avatar Draco Nihil
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 15 Nov 2013, 20:30

May I perhaps take this and turn it into a LODMesh for my projects in Unreal 1 (non 227)? I'll credit you fully of course.
“I am the dragon without a name...”

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 15 Nov 2013, 20:31

Yeah, go ahead.

User avatar AlCapowned
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Subject: Re: [UT][227] [RELEASED] Mercenary Player

Post Posted: 25 Oct 2020, 22:40

After 7 years, I finally converted this to 227. It's generally the same, except there is oftentimes red blood mixed in with the green. Also, you can turn invulnerable by using whatever taunt is normally bound to L. Thanks to nikosv for asking about it. I don't remember why I didn't do this sooner, but it must have been something stupid, because this was pretty easy. Guess I'll be doing the same for the playable slith soon.

https://drive.google.com/file/d/1d11BEsWyTUveHDd6sA2v2okX8YSgGTAY/view?usp=sharing

nikosv
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Subject: Re: [UT][227] [RELEASED] Mercenary Player

Post Posted: 27 Oct 2020, 01:58

Hey, really appreciate it. I'm always impressed when people like you managed to squeeze some more life into this game through assets, engine work, or scripts.
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

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