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Krall Player for UT v1.1

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 911
Joined: 19 Dec 2009, 22:25

Subject: Krall Player for UT v1.1

Post Posted: 03 Dec 2011, 13:46

Image

This is an old project of mine that I forgot about until now. It has team skins and talk textures for the krall, krall elite, beta krall, and beta krall elite. Its animations aren't perfect for UT, but for the most part it looks decent.

Credit goes to Winged Unicorn for the animation code and Haadstall for the skin code.

The updated version has a bot class, and the krall is able to fit into smaller areas.

http://www.mediafire.com/?xwd8two4zsd2vmk

Happy birthday UT!
Last edited by AlCapowned on 10 Dec 2011, 15:25, edited 1 time in total.

UBerserker
Nali Priest Nali Priest
Posts: 7926
Joined: 11 Nov 2007, 21:00

Subject: Re: UT Krall Player

Post Posted: 03 Dec 2011, 21:44

Happy 12th Birthday UT!!

Also this is something I really liked to have. MonsterCoop Monsters are cool enough for SP but for MP modes this is much better.
I wonder if it's possible to do something with the Mercenaries and Skaarj Warriors. Like, Mercenaries with both normal arms, and Skaarj Warriors with the Troopers animations.
ImageImage

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 911
Joined: 19 Dec 2009, 22:25

Subject: Re: Krall Player for UT v1.1

Post Posted: 10 Dec 2011, 15:39

I'm sure it's possible, I just have to get around to rigging and animating the pawns that would make good player characters. I still have to add some animations to the Skeletal Slith before it's ready to become a playerpawn.

Edit: Added a bot class and reduced the krall's collision radius/height.

User avatar Buff Skeleton
>:E >:E
Posts: 4140
Joined: 15 Dec 2007, 00:46

Subject: Re: Krall Player for UT v1.1

Post Posted: 10 Dec 2011, 19:55

Oh man, I'm totally gonna put this to use in my botmatches. Should be hilarious to have Skaarj Troopers AND Krall running around, shouting taunts and stuff.

Now the real question is, can they go legless? :P
Image

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 911
Joined: 19 Dec 2009, 22:25

Subject: Re: Krall Player for UT v1.1

Post Posted: 10 Dec 2011, 20:15

I couldn't add any animations, so they have to use their legless animations for crouching. :B

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
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Subject: Re: Krall Player for UT v1.1

Post Posted: 11 Dec 2011, 00:52

haha, should use it for feign death.

"if i rip my legs off no one will suspect a thing"
ImageIgnorance is knowing anything
And only idiots know everything

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 911
Joined: 19 Dec 2009, 22:25

Subject: Re: Krall Player for UT v1.1

Post Posted: 11 Dec 2011, 00:54

Genius! :lol:

User avatar Maxer 64
Skaarj Berserker Skaarj Berserker
Posts: 435
Joined: 07 Jun 2011, 01:26
Location: The darkness in my mind.

Subject: Re: Krall Player for UT v1.1

Post Posted: 19 Dec 2011, 03:48

Dude, this is awesome. But I found a bug. When you die, you kind of apear semi-ghost. In other words, you look like you were standing on a false step like dirt fields/planting area like in Nali Chronicles, therefore, it creates a buring effect, and no, I did not mean burning effect. I can purfectly handle that when your on a false step. Can someone fix that? I dont like the though of someone being buried in stone or wood or something like that.
Jigoku wrote:NOTICE: If you notice this notice, you will notice that this notice is not worth noticing.


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User avatar jaypeezy
Skaarj Berserker Skaarj Berserker
Posts: 317
Joined: 25 Sep 2010, 04:32

Subject: Re: Krall Player for UT v1.1

Post Posted: 27 Dec 2011, 09:28

Awesome! I was just wondering the other day if someone had made a krall player skins... guess that's no longer necessary.

[spoiler]I lol'ed when I saw how it looks crouching :lol:[/spoiler]


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