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[RELEASED]MH-Purgatorium

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 546
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
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Subject: Re: [RELEASED]MH-Purgatorium

Post Posted: 04 Aug 2012, 01:59

Admittedly, I've tested a number of his maps in the past and he's not a huge fan of bot-pathing. Sadly, a lot of mappers are like this.

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject: Re: [RELEASED]MH-Purgatorium

Post Posted: 04 Aug 2012, 04:22

I am fixing it and will send him a copy and email him.See what he thinks on how it plaays, so far so good.Just need to add the waypoints.
Just ban everyone

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject: Re: [RELEASED]MH-Purgatorium

Post Posted: 05 Aug 2012, 02:24

It appears that ordering a Titan for "Sitting" in Monsterhunt still wakes up from a bot shooting at it and still seen as enemy.He (it) wakes up after being shot, although I have the Titan tag set to wake him up.Which also worked I tried it.

OR Am I missing some setting ?, because it works like a champ in UT SP.
Just ban everyone

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