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Post Posted: 28 Mar 2011, 00:40
Post Posted: 28 Mar 2011, 02:05
Post Posted: 28 Mar 2011, 13:29
TheIronKnuckle wrote:That's awesome! I don't see why greyscale has to stop you from adding sexy lighting though. Have you played Hollow moon? Greyscale UT2004 mod designed to be like an old movie, so no sound effects and a spooky piano track as BGM. It had some pretty good lighting. Although it was Horror genre.
Post Posted: 30 Mar 2011, 09:00
Post Posted: 30 Mar 2011, 21:45
replay88 wrote:A MH map with botpaths ? !!! how could you.
Post Posted: 31 Mar 2011, 09:49
XYZ8000 wrote:replay88 wrote:A MH map with botpaths ? !!! how could you.Bots cannot end the map unassisted though, they will get stuck if you order them to Attack... bot pathing in MH maps is a major PITA
Post Posted: 01 Apr 2011, 01:02
salsaSkaarj wrote:I noticed ... one gets stuck in one of the ammo rooms (with teleporter arrival point).First I played on MH and got clobbered while trying to clear out the "tower" levels. Since my allies all got stuck or died very quicky I decided to play this as a SP.Then I thought of a way to limit damage while the enemies hurt each other : Get all the shield power you can get, prepare the biowaste gun and jump down on each of the "tower" levels without bothering to fight, making sure you end up very near the teleporter so you can teleport to safety and new health. While jumping down, throw as much biowaste as you can, it upsets the enemy After a couple of tries it becomes feasible to try and clear out each level.I managed to reach the Titan pit but that was the end of my story so far. IIRC there's a time limit, not sure whether it also applies in SP but if so then it's a pain. I'll play this again (as SP) to check on the time limit and whether ammo and health respawns (which is really necessary).
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