A random sentence for a random mind.

UT WTF

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, ividyon

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 21 Dec 2007, 17:58

Really? I noticed the moving sky being faster in 99 than 10, plus the DP's regeneration rate. Everything actually.
ImageImage

User avatar Mick.B
Banned Banned
Posts: 227
Joined: 11 Nov 2007, 22:48

Subject:

Post Posted: 21 Dec 2007, 17:59

Well the real limit would be like 9999999999999999999999999999999999 or something, lol.

XYZ8000
Skaarj Assassin Skaarj Assassin
Posts: 131
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 22 Dec 2007, 00:01

UBerserker wrote:Really? I noticed the moving sky being faster in 99 than 10, plus the DP's regeneration rate. Everything actually.


If panning textures and a few parameters are everything, then I think I disagree with you.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 22 Dec 2007, 00:10

Nope, I tried it again and everything goes faster. The limit is 100, not 10.
ImageImage

User avatar GTD-Carthage
Skaarj Warlord Skaarj Warlord
Posts: 771
Joined: 11 Nov 2007, 22:02
Location: In the place no hero calls home.
Contact:

Subject:

Post Posted: 22 Dec 2007, 00:40

None of you can ever beat CPU core affinity slowmo. :D (I've tried it online and it still persists. I've never tried it with someone in the server as well though.)

XYZ8000
Skaarj Assassin Skaarj Assassin
Posts: 131
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 22 Dec 2007, 11:42

UBerserker wrote:Nope, I tried it again and everything goes faster. The limit is 100, not 10.


False. Just try to summon some ammo, take it and check it's respawn time in slomo 10 and 99: it'll still be 3 seconds. Maybe you're not used at high speeds, but the player moves at the same speeds. Movements, velocities, times and about everything is the same, don't tell me that slomo 99 works just because it increases panning textures' speed.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 22 Dec 2007, 12:13

XYZ8000 wrote:
UBerserker wrote:Nope, I tried it again and everything goes faster. The limit is 100, not 10.


False. Just try to summon some ammo, take it and check it's respawn time in slomo 10 and 99: it'll still be 3 seconds. Maybe you're not used at high speeds, but the player moves at the same speeds. Movements, velocities, times and about everything is the same, don't tell me that slomo 99 works just because it increases panning textures' speed.


False. I'll just say the word again: EVERYTHING.

The limit isn't even 100, is 25. I tried it right now.
ImageImage

XYZ8000
Skaarj Assassin Skaarj Assassin
Posts: 131
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 22 Dec 2007, 22:58

UBerserker wrote:False. I'll just say the word again: EVERYTHING.

The limit isn't even 100, is 25. I tried it right now.


Ume... OK, even easier. Put yourself in front of a weapon, open up the console (moving it in a way that you still see the weapon rotating) and type slomo 10 and then slomo 25. Surprise surprise, it's the same speed.
I can't really think anything easier to check the difference.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 22 Dec 2007, 23:33

Awesome. It's the same example I used to test this true fact.

Someone else here can end this discussion please?
ImageImage

User avatar Mick.B
Banned Banned
Posts: 227
Joined: 11 Nov 2007, 22:48

Subject:

Post Posted: 22 Dec 2007, 23:45

Basically the real limit is as I said because of the variable type, but question is what can the game itself stand in a time, there it differs.

Maybe setting timedilation separately would result differently?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 23 Dec 2007, 00:19

Mick.B wrote:Basically the real limit is as I said because of the variable type, but question is what can the game itself stand in a time, there it differs.

Maybe setting timedilation separately would result differently?


Timedilation? What's that?

Anyway, a value over 25 makes only the sky go faster, while everything remains the same as it is in Slomo 25.
25.5 the max probably?
ImageImage

Previous

Who is online

Users browsing this forum: No registered users and 24 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited