Here exists a certain entity GTD-Carthage bringing you his crap from Adobe Photosmelters!
Well, I suddenly just felt like doing it - and so I did without any clue on how this was gonna end. The most good is that this took only 7 hours.
4)???, 5) Profit, 6) AAAAAAAAAAAa
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- GTD-Carthage
- Skaarj Warlord
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Subject: 4)???, 5) Profit, 6) AAAAAAAAAAAa
Post Posted: 09 Apr 2009, 22:01
- Buff Skeleton
- >:E
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Subject:
Post Posted: 09 Apr 2009, 22:20
Holy crap. I always know I'll be saying that when I see a new drawing of yours, but I always manage to be surprised at how "holy crap" it is, too, even though I'm expecting it.
Holy crap.
Holy crap.
- Creavion
- Skaarj Warlord
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Post Posted: 09 Apr 2009, 22:21
You can draw even better as you map. I would sell my soul to have a talent like that. But I guess it is a typical "Asian Skill". Isnt it?
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Legendslayer222
- Skaarj Elder
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Post Posted: 09 Apr 2009, 23:17
*faints*
*regains conciousness quick enough to make a forum post*
That thing is pretty cool! people consider me fairly good at art like stuff, but hey, I'm not up to that standard.
*regains conciousness quick enough to make a forum post*
That thing is pretty cool! people consider me fairly good at art like stuff, but hey, I'm not up to that standard.
- ividyon
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Post Posted: 09 Apr 2009, 23:45
I think you should improve on your colouring/shading outside of mechanical constructions and on your cloth wrinkles technique because that girl looks sort of weird. Her dress resembles a rock more than it resembles cloth and the hair might use some work as well. The general picture is astounding as usual, though. You have a disposition to mechanical stuff, don't you? The mechanical parts of your drawings always look flawless to me.
Dunno if it will help you, but here are some hair tutorials I stumbled upon months ago. There's a lot more on that site, for example pixelart tutorials and some help on how to draw eyes.
Dunno if it will help you, but here are some hair tutorials I stumbled upon months ago. There's a lot more on that site, for example pixelart tutorials and some help on how to draw eyes.
UnrealSP.org webmaster & administrator
- GTD-Carthage
- Skaarj Warlord
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Post Posted: 10 Apr 2009, 04:04
Thanks for the responses, guys.
Thanks for the tut linx. I do agree now that her dress looks like a slab of rock - but it's also good news - I just discovered how to do rocks that means. Originally her hair looked slightly better - that is, until I found out the shadows and lighting were the wrong way around - had to recolor the thing and lost much of the initial detail I placed. :\
Well, from my experience, I most certainly worked hard to get anywhere - I know a lot of people here who seemingly appeared out of nowhere and already at the high places in the ladder. It's kind of like a cheat but THAT'S what you'd call the typical 'Asian skillz'. I somehow certainly don't display much of it as I'm making the 'typical ascent' instead.
That nature also somehow goes with child prodigies and the like. Speaking of child prodigies... ...
sana wrote:Dunno if it will help you, but here are some hair tutorials I stumbled upon months ago. There's a lot more on that site, for example pixelart tutorials and some help on how to draw eyes.
Thanks for the tut linx. I do agree now that her dress looks like a slab of rock - but it's also good news - I just discovered how to do rocks that means. Originally her hair looked slightly better - that is, until I found out the shadows and lighting were the wrong way around - had to recolor the thing and lost much of the initial detail I placed. :\
Creavion wrote:You can draw even better as you map. I would sell my soul to have a talent like that. But I guess it is a typical "Asian Skill". Isnt it?
Well, from my experience, I most certainly worked hard to get anywhere - I know a lot of people here who seemingly appeared out of nowhere and already at the high places in the ladder. It's kind of like a cheat but THAT'S what you'd call the typical 'Asian skillz'. I somehow certainly don't display much of it as I'm making the 'typical ascent' instead.
That nature also somehow goes with child prodigies and the like. Speaking of child prodigies... ...
Last edited by GTD-Carthage on 11 Apr 2009, 05:59, edited 1 time in total.
- Shivaxi
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Post Posted: 10 Apr 2009, 20:13
holy shet...nice work.
You know, it'd be cool to see you do cover art for Unreal and stuff. I'd love to see your depiction of a Nali hehe
You know, it'd be cool to see you do cover art for Unreal and stuff. I'd love to see your depiction of a Nali hehe
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- GTD-Carthage
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Post Posted: 11 Apr 2009, 05:59
sana wrote:GTD-Carthage wrote:Speaking of child prodigies... ...
<a quote of mine>
Now what is THAT supposed to mean?
Oh, not supposed to be connected to your quote, don't mind that. Edited and fixed.
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