Page 2 of 2

Re: Escape to Na Pali: A Journey to the Unreal

Posted: 18 Jul 2014, 00:28
by ividyon
Yeah, that is what I thought. :) Cheers!
Haven't gotten around to my own replaying of Unreal yet... stuff to do!

Re: Escape to Na Pali: A Journey to the Unreal

Posted: 19 Jul 2014, 20:23
by SteadZ
I always thought of Conceptual Grandness as being whether somewhere feels like a single, interconnected logically location with a feeling of scale even if you can't see all of it.

For example if you have a cave which has several offshoots, some of which you may not be able to pass, yet you can see that they lead on somewhere - perhaps even a place you will end up later, thus enhancing the one-locale feel.
Or if you have a base, you may have doors that you can't open but you have the idea in your head that there is more behind there even if the author hasn't actually built anything behind it.

So yeah.

.......
SZ
.......

Re: Escape to Na Pali: A Journey to the Unreal

Posted: 19 Aug 2014, 06:50
by nikosv
ahhh maybe i'll get this