Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 28 Nov 2013, 02:00
Post Posted: 28 Nov 2013, 10:46
Post Posted: 28 Nov 2013, 17:54
Post Posted: 28 Nov 2013, 20:12
Post Posted: 29 Nov 2013, 14:31
Mister_Prophet wrote:Any thoughts on this one UB or do you think it's good to go? I didn't know if I should have made more of a stink about the difficulty reset bug.
Post Posted: 30 Nov 2013, 05:35
Post Posted: 30 Nov 2013, 15:53
UBerserker wrote:1. Found a typo in the 5th paragraph "For instance, playging Carthage's levels".
UBerserker wrote:2. The glitches paragraph is too much of a long wall of text, you'd better separate it in two parts. Also "Nali Chronicles comes to mind, and 2DSP has its own hurtles to overcome." You meant SP2D or that was intentional?
UBerserker wrote:3. Exclusively nitpicking here but I wouldn't really call SP2D a "Metroidvania"-style game, there's no proper free-roam. Or has it become the term for every space-themed 2D games now?
UBerserker wrote:4. Difficulty bug should be mentioned and HOW, since it still happens to this day (i.e. Zenith) and is horribly overlooked. The last part of SP2D is very tame difficulty-wise when it comes to combat (you get Rocket Launchers, Skaarj already die so quickly in comparison to Krall and aren't that numerous) and the jump from Unreal difficulty to Medium difficulty is not subtle. I quickly realized something was up because prior to the bug I had to put some effort into fights but after that I was literally speedrunning through.
Sana wrote:Sorry for coming around to reading this so late;The first thing that I noticed was that there were a lot of spelling mistakes that could've been solved by a short run through a spell checker. I've corrected the mistakes and posted the corrected version on pastebin here:http://pastebin.com/5kbVAtYv
Sana wrote:Beyond that, I didn't actually notice any issues anymore! UB may be right with the Metroidvania and difficulty things. If difficulty and technical bugs are really notable and prevalent, SP2D may not deserve "above average" ratings in those departments. Remember that we're operating off a 1-10 scale, not an IGN 7-10 scale! 5 is the truly average.
Sana wrote:I can really say it was an enjoyable read though, and it's always nice to have a positive, recommending tone for a project like this which just doesn't get enough attention. Good work!
Post Posted: 16 Dec 2013, 16:39
Post Posted: 17 Dec 2013, 06:01
Return to “UnrealSP.org Articles”
Users browsing this forum: No registered users and 5 guests