- it has a nonsensical ending and the concept feels bigger than what the mapper actually achieved.
Hey Sat42, how did you get to the ending?
I reached the upper area with the voicebox but was then clueless as to what to try next. Well, not really clueless but nothing I tried offered any progress (I even looked in the editor
Hehe salsaSkaarj, fear not! You always get an answer in the end, even if it takes months (sorry about that!)
So like I said the map has a nonsensical ending, and really it's so stupidly implemented (goes against the rules of good game design) that I suspect it has more to do with the author not finishing what he had in mind than anything else.
Yeah so that pillar with the voice box (for which you need jump boots): it's useless (again a sign that this ending sequence went unfinished); in order to get to the end without cheating, you need to walk past the stone pillar with the voice box on top (you can still use the jump boots to get the voice box if you really want to), and continue until you get to the very corner of this plateau, overlooking the pool below - there's a small, irregularly shaped step at this corner which you need to get onto, then facing the pool, you need to drop down carefully - you want to have as little forward momentum as possible - and you will (TADA!) land on a small invisible
platform that will immediately start carrying you to the highest plateau on the map - you then walk on this plateau to the little campsite where the exit teleporter will take you to NyLeve's Falls
Mystery solved using the map editor