Lol Bulletstorm skybox
which is incredibly amazing both visually and lighting-wise. Drevlin did an awesome job on that.
[ut] [RELEASED] The Man from A.H.R.G.
- UB_
- Nali Priest
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- Darkon
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 24 Mar 2011, 15:17
sweet shots... makes me drool...
Never trust a Dutchman in a tulip fight.
- salsaSkaarj
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 24 Mar 2011, 17:56
GTD-Carthage wrote:I have edited the skybox once more to make it more color-puked. I think it's sort of way too much now though.
A trifle too overzealous. It looks forced, the first one was just perfect (for me).
- TheIronKnuckle
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 25 Mar 2011, 00:11
All these skyboxes look good, but the first bulletstrom skybawks is better than the second imo.
(will the first map still use the original skybox? because I thought it was perfect)
(will the first map still use the original skybox? because I thought it was perfect)
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- GTD-Carthage
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 06 Apr 2011, 18:15
Hello, everyone!
Just a quick update because I actually had time to do something recently. Abusing fog to achieve a certain visual style... as usual, this is just for experimentation. In all likelihood, I might as well just chop the fog away in the final version (if there ever is a final version). Anyway, I'll keep this short as I'm running out of time. Back to Real Life(tm) for me!
[Edit]
Due to comments regarding the skybox and my own opinions about it, I am making it little more nerfed because the colorpuke version is way too much and is also difficult to make a nice, blending backdrop against.
Just a quick update because I actually had time to do something recently. Abusing fog to achieve a certain visual style... as usual, this is just for experimentation. In all likelihood, I might as well just chop the fog away in the final version (if there ever is a final version). Anyway, I'll keep this short as I'm running out of time. Back to Real Life(tm) for me!
[Edit]
Due to comments regarding the skybox and my own opinions about it, I am making it little more nerfed because the colorpuke version is way too much and is also difficult to make a nice, blending backdrop against.
- salsaSkaarj
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 06 Apr 2011, 23:11
Jeezes, those screenshots are impressive. I dare say you haven't lost your touch, in fact it looks even better than what I can recall from The Man from A.H.R.G.
- nikosv
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 07 Apr 2011, 10:03
Looks great, your natural lighting technique is breathtaking, especially considering that this is UEngine 1.
Oh, and I've always meant to ask— where are your textures from, Carthage? Don't make fun of me if they're just stock UT textures, I'm only familiar with the Unreal .UTXs.
Oh, and I've always meant to ask— where are your textures from, Carthage? Don't make fun of me if they're just stock UT textures, I'm only familiar with the Unreal .UTXs.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- gp
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 07 Apr 2011, 13:52
Yep, definitely liking the visual style in that screenshot.
- Darkon
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 07 Apr 2011, 16:10
I played your just-released project.. and what did I do wrong: I started and the two dudes next to me just stood there. I told them to follow me and they simply refused. Shooting them brought out some blood, but it didn't make them move an inch! (plus I got kinda lost.. I looked around, shot everything (I think), but.. what then?) Oh.. and a few enemies that were shot just stood there (got stuck with their arms up).
Never trust a Dutchman in a tulip fight.
- Jet v4.3.5
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 07 Apr 2011, 18:26
Try starting the map in the editor. It's meant to be played on the ONP gametype, and it's set that way by default, but if you try to open it as a custom map, it will switch to the SinglePlayer2 gametype, within which the allies and keycodes will not work.
- Darkon
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 07 Apr 2011, 20:35
I thought it would do that because of olextrawhatever.u .... I guess not. Pitty...
Never trust a Dutchman in a tulip fight.
- NaPaliShore
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 25 Nov 2011, 02:17
Hi folks,
I stumbled on this thread a little late and now it seems the download link is no longer working. Has "The Man from A.H.R.G." been mirrored anywhere else - I'm dying to try it out!
Thanks!
I stumbled on this thread a little late and now it seems the download link is no longer working. Has "The Man from A.H.R.G." been mirrored anywhere else - I'm dying to try it out!
Thanks!
- AlCapowned
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 25 Nov 2011, 02:36
I haven't been able to find another link, but I might have it downloaded on my old computer. I'll see if I can find it and upload it somewhere.
- NaPaliShore
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 25 Nov 2011, 12:49
AlCapowned wrote:I haven't been able to find another link, but I might have it downloaded on my old computer. I'll see if I can find it and upload it somewhere.
Thanks - that would be awesome!
- radios
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Subject: Re: [ut] [RELEASED] The Man from A.H.R.G.
Post Posted: 05 Dec 2011, 17:11
GTD-Carthage wrote:Hello, everyone!
can you give us a working link?? thanks..
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