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[ut] Project Xenome

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User avatar Lightning Hunter
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Post Posted: 27 Mar 2009, 01:50

Frieza wrote:Well.. started the first map up. Immediately got a missing file "SFTechPack1" or something like that :(


Yup, "SFTechPack1" is missing.
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User avatar jackrabbit
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Post Posted: 27 Mar 2009, 01:59

Yep.. got the same error and I have Fully patched UT , Operation na-pali , and Latest oldskool.

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Post Posted: 27 Mar 2009, 02:13

JazzyB, aren't you the same one behind a certain DM-Xenome from some time ago?

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Post Posted: 27 Mar 2009, 04:10

The SFTechPack1 texture file is from the Spatial Fear package. Xenome is missing a bunch of Texture files from Spatial Fear. I copied them all into the Unreal texture folder and it works! BTW,The intro flyby is very cool.

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Post Posted: 27 Mar 2009, 06:57

Spatial Fear's installer won't open for me, so.. :[
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User avatar Lightning Hunter
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Post Posted: 27 Mar 2009, 07:15

Here you go, Sana. At least until Jazz uploads a fixed version. :)

http://filebeam.com/393bf9c860e56500d0b6360ff364ea11
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Subject: Re: [ut] Project Xenome

Post Posted: 27 Mar 2009, 11:34

jazz wrote: Unfortunately no matter how hard i tried i could'nt make it into a mappack even when using oldskools SDK , i tried everything but to no avail , in the end you need to open up ONPs custom maps and start with ONP-map00Intro to get started.


Have you tried this: http://www.unrealsp.org/forums/viewtopic.php?t=836 I've checked it out and after you put:

Coop GameInfo - olextras.tvcoop
SP GameInfo - olextras.tvsp
Additional menu - olextras.TutMSGWin

and adding all the maps - everything works fine. Just run program, configure it (select UT dir in options) then just select what ya need and build it - program will do everything else for ya.

As for mappack it's really nice piece of work, good job :tup:.
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W3RM(Woof)
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Post Posted: 27 Mar 2009, 11:59

Nice...
Thanks for the info on the hidden files.

User avatar Frieza
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Subject:

Post Posted: 27 Mar 2009, 11:59

Just finished the first level and wow.. I'm very pleasantly surprised. Design and lighting is great, the place feels like a proper location and the story seems interesting so far. I love surprises like this! I know what I'll be doing the rest of the day :o Oh and incidentally you just managed to create the biggest SP pack of all of em so far.

Edit: Hmm beginning to feel a little bit too much of a Half-Life influence here, You copied four set pieces so far: Elevator with pupaes (head crabs in HL), room with suspended containers, room with broken walkway and the transport thingies. (You even called the Security guy Barnes). But I'm having a good time so I'll forgive ya :o

Edit 2: Wonder when I'll get out of these labs...

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Post Posted: 27 Mar 2009, 13:26

Missing files.
Making a list of all files I don't have...

chaossounds
lega
kran2

^ That's all the files im missing now.

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Post Posted: 27 Mar 2009, 13:35

Jazz - install another, clean, version of UT with OldSkool an ONP and try to run the pack (just open maps). This way you'll find missing files and it'll work on all machines.
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W3RM(Woof)
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Post Posted: 27 Mar 2009, 13:41

I got all missing files in one folder with the other files...
Just missing those 3 files.
Any help?

User avatar Darkon
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Post Posted: 27 Mar 2009, 14:24

saweet! :tup: :tup:
Downloading from Filefront as we speak! :tup:
there's more

User avatar Frieza
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Subject:

Post Posted: 27 Mar 2009, 15:21

Theres a bug at the end of "Processing", the screen goes black, loading flashes up briefly and then the screen stays black and nothing happens.. Guessing its another missing file

Edit: ok.. missing the package 'chaossounds'

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Subject:

Post Posted: 27 Mar 2009, 15:29

Lots of missing files here and here.

W3RM(Woof) wrote:lega


Do you know what kind of file it is? Kran2 is a music file from Unreal, and chaossound is a common custom uax file.
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