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Unreal-Search:Prelude

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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dinwitty
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Subject: Unreal-Search:Prelude

Post Posted: 19 Nov 2007, 05:41

http://hellscrag.net/phpBB2/viewtopic.php?t=2211

for previous info.

This project is near finished, however I may drop a new beta out for testing.

This would be a semi-public beta, I will only reveal the beta here.

Since the last beta new mappage AND content has been included and lots of tweakage, and more fixes even to content. Previous beta maps WILL NOT WORK on the new beta. So should you nab the new beta, overwrite or save the previous. At this moment I will be self-testing the maps, after that if OK, I'll zap the new beta out.

Big props to Asgard on coding and content creation, Turboman for the Marine models.

Note, this project SHOULD run fine on all post 224 versions and Unreal Tournament with the oldunreal mod.

A little legalize...-All content meant for the game Unreal.

dinwitty
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Subject:

Post Posted: 17 Jan 2008, 00:35

A little update, its mostly complete, the RTNP DM maps will be included.
Enhancement tweakeages going on and awaiting various coding updates, this may be dependent on when the 227 patch is close or ready for release.
I am debating how I may go about this, release sooner and have a 227 patch later for it or just wait it out.
Waiting it out is better to prevent multi-versions floating around.

I dont want to get into a 224-225, 226 etc version squabble,

Believe me, the wait is worth it.

User avatar Hyper
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Post Posted: 17 Jan 2008, 11:47

It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)

Ghost
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Post Posted: 17 Jan 2008, 18:42

Will this work with Oldskool Amp'd? I'm afraid I don't have my original Unreal any more :P

dinwitty
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Subject:

Post Posted: 13 Feb 2008, 03:15

Ghost wrote:Will this work with Oldskool Amp'd? I'm afraid I don't have my original Unreal any more :P


Its being designed to work to work with the UT mod.

dinwitty
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Subject:

Post Posted: 13 Feb 2008, 03:18

Hyper wrote:It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)


I am working on a semi-Beta release, getting it prepared now, expect patches/content enhances. I just ran into a showstopper problem...big grrrrrr.

User avatar zbreaker
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Subject:

Post Posted: 13 Feb 2008, 03:23

Looking forward to it...hopefully not too much of a problem :tup:
Old as Dirt

User avatar Darkon
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Subject:

Post Posted: 13 Feb 2008, 14:45

dinwitty wrote:
Hyper wrote:It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)


I am working on a semi-Beta release, getting it prepared now, expect patches/content enhances. I just ran into a showstopper problem...big grrrrrr.


AND: what the changes are to the last beta. I've played that beta, and would like to know the difference between that one and a new release...
Never trust a Dutchman in a tulip fight.

User avatar Hellscrag
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Subject:

Post Posted: 14 Feb 2008, 00:46

Have you changed the creature placements from the original game this time?

To be honest, knowing that the creature placement was the same except for the additional terran enemies would be likely to put me off playing this pack. A much more substantial redux is needed IMO.
Image
Life is what you make of it.

dinwitty
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Subject:

Post Posted: 21 May 2009, 07:58

Hellscrag wrote:Have you changed the creature placements from the original game this time?

To be honest, knowing that the creature placement was the same except for the additional terran enemies would be likely to put me off playing this pack. A much more substantial redux is needed IMO.


in easy/normal modes, gameplay will essentially be the same as the original, EXCEPT many creatures are not stuck in one place, so you will NOT know exactly where they are.

In Hard/Unreal modes many areas are being changed, so going into those modes the experience may be different, 2 games in one!

Certain maps will not be changed too much IE Foundry/Toxic, CliffyB made these too good as is, just tweaked and fixed and mixed into the storyline.

Remember this project has new/old mappage unseen so its different and same different...uhmm figger that one out.

Its almost done ( I say that overNover, but it really is close.)

User avatar Hellscrag
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Post Posted: 21 May 2009, 19:35

Getting more interesting. Do you have any pics of the new content?
Image

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dinwitty
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Subject:

Post Posted: 02 Oct 2009, 03:47

http://www.fileplanet.com/files/200000/205721.shtml

go play it now. Released.

Feel free to comment as any changes will happen in future versions (or patches)

agrund
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Subject:

Post Posted: 02 Oct 2009, 18:31

Fileplanet says file doesn't exist?!?!

UB_
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Subject:

Post Posted: 02 Oct 2009, 18:37

Works for me - at least until the Queue window.
ImageImage

Z-enzyme
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Subject:

Post Posted: 02 Oct 2009, 19:14

UBerserker wrote:Works for me - at least until the Queue window.

Same here. Queue window is THE border I cannot pass...

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