http://hellscrag.net/phpBB2/viewtopic.php?t=2211
for previous info.
This project is near finished, however I may drop a new beta out for testing.
This would be a semi-public beta, I will only reveal the beta here.
Since the last beta new mappage AND content has been included and lots of tweakage, and more fixes even to content. Previous beta maps WILL NOT WORK on the new beta. So should you nab the new beta, overwrite or save the previous. At this moment I will be self-testing the maps, after that if OK, I'll zap the new beta out.
Big props to Asgard on coding and content creation, Turboman for the Marine models.
Note, this project SHOULD run fine on all post 224 versions and Unreal Tournament with the oldunreal mod.
A little legalize...-All content meant for the game Unreal.
Unreal-Search:Prelude
- dinwitty
- Skaarj Scout
- Posts: 17
- Joined: 19 Nov 2007, 05:30
- dinwitty
- Skaarj Scout
- Posts: 17
- Joined: 19 Nov 2007, 05:30
Subject:
Post Posted: 17 Jan 2008, 00:35
A little update, its mostly complete, the RTNP DM maps will be included.
Enhancement tweakeages going on and awaiting various coding updates, this may be dependent on when the 227 patch is close or ready for release.
I am debating how I may go about this, release sooner and have a 227 patch later for it or just wait it out.
Waiting it out is better to prevent multi-versions floating around.
I dont want to get into a 224-225, 226 etc version squabble,
Believe me, the wait is worth it.
Enhancement tweakeages going on and awaiting various coding updates, this may be dependent on when the 227 patch is close or ready for release.
I am debating how I may go about this, release sooner and have a 227 patch later for it or just wait it out.
Waiting it out is better to prevent multi-versions floating around.
I dont want to get into a 224-225, 226 etc version squabble,
Believe me, the wait is worth it.
- Hyper
- Skaarj Assassin
- Posts: 109
- Joined: 14 Nov 2007, 09:00
- Contact:
Subject:
Post Posted: 17 Jan 2008, 11:47
It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)
- dinwitty
- Skaarj Scout
- Posts: 17
- Joined: 19 Nov 2007, 05:30
Subject:
Post Posted: 13 Feb 2008, 03:18
Hyper wrote:It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)
I am working on a semi-Beta release, getting it prepared now, expect patches/content enhances. I just ran into a showstopper problem...big grrrrrr.
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject:
Post Posted: 13 Feb 2008, 14:45
dinwitty wrote:Hyper wrote:It would be nice if you can already put out a release candidate version to have something to play with / test while waiting for the final version. (Quite a lot of time passed since the last beta, I'm interested in the current state/progress)
I am working on a semi-Beta release, getting it prepared now, expect patches/content enhances. I just ran into a showstopper problem...big grrrrrr.
AND: what the changes are to the last beta. I've played that beta, and would like to know the difference between that one and a new release...
Never trust a Dutchman in a tulip fight.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 14 Feb 2008, 00:46
Have you changed the creature placements from the original game this time?
To be honest, knowing that the creature placement was the same except for the additional terran enemies would be likely to put me off playing this pack. A much more substantial redux is needed IMO.
To be honest, knowing that the creature placement was the same except for the additional terran enemies would be likely to put me off playing this pack. A much more substantial redux is needed IMO.
Life is what you make of it.
- dinwitty
- Skaarj Scout
- Posts: 17
- Joined: 19 Nov 2007, 05:30
Subject:
Post Posted: 21 May 2009, 07:58
Hellscrag wrote:Have you changed the creature placements from the original game this time?
To be honest, knowing that the creature placement was the same except for the additional terran enemies would be likely to put me off playing this pack. A much more substantial redux is needed IMO.
in easy/normal modes, gameplay will essentially be the same as the original, EXCEPT many creatures are not stuck in one place, so you will NOT know exactly where they are.
In Hard/Unreal modes many areas are being changed, so going into those modes the experience may be different, 2 games in one!
Certain maps will not be changed too much IE Foundry/Toxic, CliffyB made these too good as is, just tweaked and fixed and mixed into the storyline.
Remember this project has new/old mappage unseen so its different and same different...uhmm figger that one out.
Its almost done ( I say that overNover, but it really is close.)
- dinwitty
- Skaarj Scout
- Posts: 17
- Joined: 19 Nov 2007, 05:30
Subject:
Post Posted: 02 Oct 2009, 03:47
http://www.fileplanet.com/files/200000/205721.shtml
go play it now. Released.
Feel free to comment as any changes will happen in future versions (or patches)
go play it now. Released.
Feel free to comment as any changes will happen in future versions (or patches)
Who is online
Users browsing this forum: No registered users and 32 guests