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[Released] UT99 and Unreal HD Skins V3.1 [UT] [227]

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User avatar Lightning Hunter
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Subject: Re: [Released] UT99 and Unreal HD Skins V3 [UT] [227]

Post Posted: 30 Oct 2020, 06:15

UBerserker wrote:
jammer64 wrote:Is 469 build safe to install without disrupting things compatible with 436?


EXU2 stuff don't seem to work so far, that means it also breaks G59 and Xeops. It'll probably break other mods.


Honestly, I would just use the NTcore 4gb memory patch instead of the 469 patch for now. That is what I am now doing. I think 469 has a lot of potential, but it is still in early development, and will have many compatibility issues and bugs. I will wait a while before I try it again, personally.
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For the RTNP "Ultimate Edition" HD, click here.

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jammer64
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Subject: Re: [Released] UT99 and Unreal HD Skins V3 [UT] [227]

Post Posted: 30 Oct 2020, 16:35

NTCore 4GB did the trick for me as well. Avast intended to complicate things a bit but, luckily, there were no bigger problems with retrieving UT executable from quarantine :D

User avatar Lightning Hunter
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Posts: 1290
Joined: 11 Nov 2007, 22:12
Location: Pervert.

Subject: Re: [Released] UT99 and Unreal HD Skins V3.1 [UT] [227]

Post Posted: 06 Nov 2020, 07:27

I have updated the mod to version 3.1. Everyone should visit the Moddb page and grab the new version. This version includes fixes to the weapon positions, a new mod window to enable/disable the weapon position fix, MipMaps for the custom skins (so they don't look grainy from a distance), and tweaks to the Shock rifle and Super Shock Rifle.
For High-Res Unreal skins, click here.
For the RTNP "Ultimate Edition" HD, click here.

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