Re: [RELEASED] The Vale: Evelyn [UT]
Posted: 14 Mar 2021, 15:43
Will be good if you remove any actor duplicates by names.
https://ut99.org/viewtopic.php?p=127218#p127218
https://ut99.org/viewtopic.php?p=127218#p127218
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Buggie wrote:Skaarj + AlarmTag + Teleport + Mountain - very strange way achieve goal.
Also I see there 3 Skaarj, but in game appear only two, Third stuck at mountain. Possible better place skaarj in closed room, at floor teleporter, And skaarj stay on mover which disappear and lead skaarj to teleportation.
Buggie wrote:Also if teleport blocked on other side, skaarj not able to teleport and stay on mountain. So better place 3 different teleport. Or place destination teleport above ground for avoid block it.
Buggie wrote:Another thing - nali in village do not cooperate and not open basement.
Nali on kitchen - open stash with ripper.
Buggie wrote:Final boss visible from left side of cave entrance so you can shoot it before trap closed. It run to you. All other is easy.
If bStatic or bNoDelete of an Actor is changed from TRUE to FALSE in editor, in network games these properties cannot be changed in clients and remain with default values. And this cannot be fixed easily by patching the map while it is loaded.
The default action is to subclass the Actor and set its default properties accordingly.
Hint1: Don't forget to compile the code of the new Actor even if there is NO line of additional code.
Hint2: I could do this part of work.
yrex wrote:There's a backup:
http://medor.no-ip.org/Maps/SinglePlaye ... le_1.0.zip
http://medor.no-ip.org/Maps/SinglePlaye ... le_1.1.zip