[V1.2 RELEASED] The Vale: Evelyn [UT & 227J]
Posted: 23 Dec 2018, 18:16
THE VALE: EVELYN V1.2 Final
For UT OldSkool & Unreal 227j
Developer: fashahhh
Status: V1.2 Final RELEASED
Link [UT OLDSKOOL]: HERE
Link [UNREAL 227J]: HERE
Link [BOTPACK FILES FOR 227J]: HERE
Synopsis: The search for your kidnapped partner leads you to the vale.
Features: New single map, textures & music originally for Battle for Na Pali.
Latest News: v1.2 Final is released now with 227j Version.
Update Log (SPOILER WARNING):
1.2 Final: [19/8/22]
Change Log (Global):
- Various grammar & spelling corrections to translator messages.
- Thigh Pads changed to Armour Pads; sound effect changed to standard armour pickup sound.
- Wheel decoration meshes remade due to texture misalignments.
- Door to Nali & Son's house stay open time increased to help prevent a problem where the beckoning Nali would run into the closing door thus stopping the scripted event.
- Added an additional light source in the skybox below the suns which was originally missing.
- Various Grass/Rock mountain textures realigned / cleaned up.
- Combat styles of Stalkers increased to 1 so they are less likely to retreat, particularly in the final boss arena.
- Statue (1st on right) in the Hall of Elders repositioned due to the player being able to get stuck behind the crates & statue. Also added a steel box to block access under the statue.
- Bullet hole decals added around the Sniper Rifle at the Fort Exit.
- Final Skaarj Stalkers now use 'RipperAltDeath' reduced damage type so that they will be immune from Ska'Keth's projectiles on higher difficulties.
- Ska'Keth's reduced 'exploded' damage type changed to 0.25 Easy, 0.5 Medium, 0.75 Hard/Unreal. It was incorrectly set at 1 on all difficulties which meant he was completely immune to the Eightball.
- Corrected grass details to the final snowy area where they were below the terrain due to an earlier build.
Change Log (227j):
- Unreal 227j version (with Botpack), removed Oldskool dependency.
- Changed Nali & Sons door to open out due to IgnoreWhenEncroach functioning differently in 227j causing the Nali to get stuck.
- Removed light source from Stalkers as they were too visible in 227j version.
- Removed a decal to the Open UMS crate in the final vale area due to it not showing correctly.
- Added additional end-level teleports due to the teleport not triggering after activating the scripted event.
- fashahhh
For UT OldSkool & Unreal 227j
Developer: fashahhh
Status: V1.2 Final RELEASED
Link [UT OLDSKOOL]: HERE
Link [UNREAL 227J]: HERE
Link [BOTPACK FILES FOR 227J]: HERE
Synopsis: The search for your kidnapped partner leads you to the vale.
Features: New single map, textures & music originally for Battle for Na Pali.
Latest News: v1.2 Final is released now with 227j Version.
Update Log (SPOILER WARNING):
1.2 Final: [19/8/22]
Change Log (Global):
- Various grammar & spelling corrections to translator messages.
- Thigh Pads changed to Armour Pads; sound effect changed to standard armour pickup sound.
- Wheel decoration meshes remade due to texture misalignments.
- Door to Nali & Son's house stay open time increased to help prevent a problem where the beckoning Nali would run into the closing door thus stopping the scripted event.
- Added an additional light source in the skybox below the suns which was originally missing.
- Various Grass/Rock mountain textures realigned / cleaned up.
- Combat styles of Stalkers increased to 1 so they are less likely to retreat, particularly in the final boss arena.
- Statue (1st on right) in the Hall of Elders repositioned due to the player being able to get stuck behind the crates & statue. Also added a steel box to block access under the statue.
- Bullet hole decals added around the Sniper Rifle at the Fort Exit.
- Final Skaarj Stalkers now use 'RipperAltDeath' reduced damage type so that they will be immune from Ska'Keth's projectiles on higher difficulties.
- Ska'Keth's reduced 'exploded' damage type changed to 0.25 Easy, 0.5 Medium, 0.75 Hard/Unreal. It was incorrectly set at 1 on all difficulties which meant he was completely immune to the Eightball.
- Corrected grass details to the final snowy area where they were below the terrain due to an earlier build.
Change Log (227j):
- Unreal 227j version (with Botpack), removed Oldskool dependency.
- Changed Nali & Sons door to open out due to IgnoreWhenEncroach functioning differently in 227j causing the Nali to get stuck.
- Removed light source from Stalkers as they were too visible in 227j version.
- Removed a decal to the Open UMS crate in the final vale area due to it not showing correctly.
- Added additional end-level teleports due to the teleport not triggering after activating the scripted event.
- fashahhh