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[V1.2 RELEASED] The Vale: Evelyn [UT & 227J]

Posted: 23 Dec 2018, 18:16
by fashahhh
THE VALE: EVELYN V1.2 Final
For UT OldSkool & Unreal 227j

Developer: fashahhh
Status: V1.2 Final RELEASED
Link [UT OLDSKOOL]: HERE
Link [UNREAL 227J]: HERE
Link [BOTPACK FILES FOR 227J]: HERE

Image

Synopsis: The search for your kidnapped partner leads you to the vale.

Features: New single map, textures & music originally for Battle for Na Pali.

Latest News: v1.2 Final is released now with 227j Version.

Update Log (SPOILER WARNING):
1.2 Final: [19/8/22]
Change Log (Global):
- Various grammar & spelling corrections to translator messages.
- Thigh Pads changed to Armour Pads; sound effect changed to standard armour pickup sound.
- Wheel decoration meshes remade due to texture misalignments.
- Door to Nali & Son's house stay open time increased to help prevent a problem where the beckoning Nali would run into the closing door thus stopping the scripted event.
- Added an additional light source in the skybox below the suns which was originally missing.
- Various Grass/Rock mountain textures realigned / cleaned up.
- Combat styles of Stalkers increased to 1 so they are less likely to retreat, particularly in the final boss arena.
- Statue (1st on right) in the Hall of Elders repositioned due to the player being able to get stuck behind the crates & statue. Also added a steel box to block access under the statue.
- Bullet hole decals added around the Sniper Rifle at the Fort Exit.
- Final Skaarj Stalkers now use 'RipperAltDeath' reduced damage type so that they will be immune from Ska'Keth's projectiles on higher difficulties.
- Ska'Keth's reduced 'exploded' damage type changed to 0.25 Easy, 0.5 Medium, 0.75 Hard/Unreal. It was incorrectly set at 1 on all difficulties which meant he was completely immune to the Eightball.
- Corrected grass details to the final snowy area where they were below the terrain due to an earlier build.

Change Log (227j):
- Unreal 227j version (with Botpack), removed Oldskool dependency.
- Changed Nali & Sons door to open out due to IgnoreWhenEncroach functioning differently in 227j causing the Nali to get stuck.
- Removed light source from Stalkers as they were too visible in 227j version.
- Removed a decal to the Open UMS crate in the final vale area due to it not showing correctly.
- Added additional end-level teleports due to the teleport not triggering after activating the scripted event.

- fashahhh

Re: [UT] The Vale: Evelyn

Posted: 24 Dec 2018, 08:26
by Krull0r
This one looks amazing! Especially the first shot got me! I love those mountains and the orange light in the sky!!

Keep up the good work! ;)

Re: [UT] The Vale: Evelyn

Posted: 24 Dec 2018, 22:43
by Diego96
Looks really nice

Re: [UT] The Vale: Evelyn

Posted: 27 Dec 2018, 02:13
by StalwartUK
Can't wait!

Re: [UT] The Vale: Evelyn

Posted: 27 Dec 2018, 09:27
by SteadZ
It's awesome to see old BfNP content getting new life put into it.

I look forward to playing this :D

.......
SZ
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Re: [UT] The Vale: Evelyn

Posted: 28 Dec 2018, 21:26
by fashahhh
Thanks guys! Hope everyone had a good Christmas. Here's a few more shots...

Re: [UT] The Vale: Evelyn

Posted: 29 Dec 2018, 10:56
by watcher_of_the_skies
The shoots look gorgeus. Hope to see more of this! I'm really looking forward to see these ingame.

Re: [UT] The Vale: Evelyn

Posted: 07 Jan 2019, 19:38
by editor Dave
What a nice surprise and it looks really promising! So this map wasn't supposed to be used in Residual Decay?

Re: [UT] The Vale: Evelyn

Posted: 08 Jan 2019, 02:08
by AlCapowned
Looking very good! I'm glad for any BfNP content that will see the light of day.

Re: [UT] The Vale: Evelyn

Posted: 26 Jan 2019, 10:51
by salsaSkaarj
If content from Battle of Na Pali is being released... does this imply that BONP as a mappack is officially canceled?

Re: [UT] The Vale: Evelyn

Posted: 26 Jan 2019, 11:15
by editor Dave
I was wondering what you meant by that until I refreshed my memory: Officially, the pack has only been put on hold indeed :D Actually, ever since the release of the soundtrack in 2014, and since the integration of some maps into Residual Decay, I had automatically assumed, BFNP as it once was envisioned would never come to life again.

Re: [UT] The Vale: Evelyn

Posted: 28 Jan 2019, 13:14
by Sat42
This looks nothing short of fantastic!!!
Looking forward to it! especially now that I feel like getting back to this universe after taking a break playing other wildly different games :)

Re: [UT] The Vale: Evelyn

Posted: 12 Apr 2020, 12:09
by fashahhh
Hi Everyone. Hope everyone is ok and staying safe during these difficult times. This is progressing nicely at the moment and don't see it being far off release now. I've updated the first post with new shots. Enjoy!

Re: [UT] The Vale: Evelyn

Posted: 12 Apr 2020, 12:52
by UB_
FeelsGoodMan

Re: [UT] The Vale: Evelyn

Posted: 12 Apr 2020, 12:57
by salsaSkaarj
That's welcome news.
The lockdown unfortunately doesn't give me any extra time to play anything Unreal related (on the contrary even) but I swear I'll make time. My dry spell has lasted more than long enough.
Screen shots BTW look very intriguing.