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U96Mine Remake

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: ividyon, Semfry, zYnthetic

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 185
Joined: 17 Aug 2015, 10:27

Subject: U96Mine Remake

Post Posted: 22 Nov 2018, 19:53

Just a few "teasing" screenshots:

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User avatar Xankon
Pupae Pupae
Posts: 9
Joined: 03 May 2017, 14:43

Subject: Re: U96Mine Remake

Post Posted: 29 Dec 2018, 17:29

is this Quake ? xD

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 185
Joined: 17 Aug 2015, 10:27

Subject: Re: U96Mine Remake

Post Posted: 29 Dec 2018, 23:01

Unreal used to look like this... This "Quake-ish?!"

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 185
Joined: 17 Aug 2015, 10:27

Subject: Re: U96Mine Remake

Post Posted: 08 Apr 2019, 13:46

It's about time to show some of the areas as this topic is pretty outdated...
I killed every scriptedpawn in order to not give everything away.

The conveyor belt area.
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A mine area as seen in the trailer.
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The big cave as seen in a tiny pic.
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I had to remake this door texture as well.
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Tunelu.
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The outside "HUB" area.
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The scene from the screenshot that has started it all.
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An improvised low-poly cave segment.
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Another scene from a screenshot.
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;)
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The map is going to be chock-full of secrets!
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Another scene from a shot.
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THE CONVEYOR BELT AREA.
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The "strange lamp" area from a screenshot.
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