Re: [UT] Χέοψ ~Cheope~ OUT
Posted: 02 Mar 2018, 13:26
I needed four hours to complete the map on Medium .
I hope I didnt come off as too negative! This maps concept is very well executed. I just wanted to say that not everyone might be of the same opinion as Semfry. I forgot to write that the new additions are a fresh take on the regular old weapons and enemies, it felt really original! An Egyptian themed SP is so rare and I like how you fleshed out the setting through the starter post.
Though, Id like to point out a few more things in regards to your reply: In Xenome, I never felt I was overwhelmed by the sheer number of the enemies. Im not entirely sure, but does the number of enemies at once even exceed 5? In your map, there are often 10 or even 20+ enemies at once and considering your splash damage options are sparse, I often felt powerless. Especially when the HP is so high. You know from Unforchers that I am a huge fan of risky fights, but there the enemies always have reduced HP, thus die faster, thus hold a certain level of adrenaline. Your fight scenes are more about carefulness and attention and less about pure adrenaline - which is totally a matter of taste.
However, Im not quite sure if exploiting the AI is really a sign of might or skill. I for one didnt feel a sense of real achievement when I was at the area in front of the pyramid: I rushed through it, down the stairs, and so, only a handful enemies kept up with me, because they didnt really know how to use the stairs, and I proceeded to kill them in small groups. I felt that I cheated the system, with no sense of pride, but otherwise I couldnt have made it. Or every instance with the blue Titans: I abused the fact that their hit radius is bigger than it seems to be, so I looked slightly around walls to kill them without them seeing or hitting me. This was not fair to the enemy so to speak and it would not be possible in a newer engine. Still, otherwise I couldnt have made it. It didnt feel right, which in turn reduced the fun factor for me. Is this kind of behavior really encouraged?
I hope I didnt come off as too negative! This maps concept is very well executed. I just wanted to say that not everyone might be of the same opinion as Semfry. I forgot to write that the new additions are a fresh take on the regular old weapons and enemies, it felt really original! An Egyptian themed SP is so rare and I like how you fleshed out the setting through the starter post.
Though, Id like to point out a few more things in regards to your reply: In Xenome, I never felt I was overwhelmed by the sheer number of the enemies. Im not entirely sure, but does the number of enemies at once even exceed 5? In your map, there are often 10 or even 20+ enemies at once and considering your splash damage options are sparse, I often felt powerless. Especially when the HP is so high. You know from Unforchers that I am a huge fan of risky fights, but there the enemies always have reduced HP, thus die faster, thus hold a certain level of adrenaline. Your fight scenes are more about carefulness and attention and less about pure adrenaline - which is totally a matter of taste.
However, Im not quite sure if exploiting the AI is really a sign of might or skill. I for one didnt feel a sense of real achievement when I was at the area in front of the pyramid: I rushed through it, down the stairs, and so, only a handful enemies kept up with me, because they didnt really know how to use the stairs, and I proceeded to kill them in small groups. I felt that I cheated the system, with no sense of pride, but otherwise I couldnt have made it. Or every instance with the blue Titans: I abused the fact that their hit radius is bigger than it seems to be, so I looked slightly around walls to kill them without them seeing or hitting me. This was not fair to the enemy so to speak and it would not be possible in a newer engine. Still, otherwise I couldnt have made it. It didnt feel right, which in turn reduced the fun factor for me. Is this kind of behavior really encouraged?