Argh...actaully the thread title should be: The "I'm too lame to build a complete SP-Mission so I post my bull here"-Thread. But the forum don't allow titles of that length.
Ok...Post some screenies of whatever you are working on that probably won't be part of any project. Or some WIP's whatever...we also could call this: "The WIP-Thread"
I start with these two pics. Both "rooms" builded just for fun. I'm not sure if I'm going to use them for...anything. First Shot is very WIP.
There will be a huge tree in the middle of the room and some more plants (thousands of them). There will be rock added
Hm...I'll post a better pic...later...next month...maybe
UED loves me!
Pics of Maps that will never be included in any project
- milb
- Skaarj Scout
- Posts: 12
- Joined: 11 Nov 2007, 22:06
- Location: Germany
- Contact:
Subject: Pics of Maps that will never be included in any project
Post Posted: 16 Nov 2007, 00:38
- GTD-Carthage
- Skaarj Warlord
- Posts: 771
- Joined: 11 Nov 2007, 22:02
- Location: In the place no hero calls home.
- Contact:
Subject: Re: Pics of Maps that will never be included in any project
Post Posted: 16 Nov 2007, 01:20
milb wrote:
What the hell happened there? Are you using software rendering for teh viewports?
- Aalexanderrr
- Pupae
- Posts: 4
- Joined: 11 Nov 2007, 21:20
- Contact:
Subject:
Post Posted: 16 Nov 2007, 09:07
Hehe, I suppose last screeie is lag? Happened to me once in UT... and in MidtownMadness2 on a modern hi-end rig
- milb
- Skaarj Scout
- Posts: 12
- Joined: 11 Nov 2007, 22:06
- Location: Germany
- Contact:
Subject:
Post Posted: 16 Nov 2007, 11:55
Hehe...I actually don't know what causes this problems. It mostly happens when I use D3D. D3D and Software are to only video devices that work for me. Hm...actually D3D doesn't work too...as you can see.
@GTD-Carthage & GenMoKai: No...this is D3D.
@GTD-Carthage & GenMoKai: No...this is D3D.
I wish I could remember what I'm trying to forget
- Ultimate Weasel
- Skaarj Assassin
- Posts: 109
- Joined: 13 Nov 2007, 16:25
- Location: Kidnapped by robots.
Subject:
Post Posted: 16 Nov 2007, 15:57
Cool to see you give SP mapping another shot.
Weirdness in the third screenie aside, what's up with the UEd "void" (as I tend to call it) being white?
Weirdness in the third screenie aside, what's up with the UEd "void" (as I tend to call it) being white?
- milb
- Skaarj Scout
- Posts: 12
- Joined: 11 Nov 2007, 22:06
- Location: Germany
- Contact:
Subject:
Post Posted: 16 Nov 2007, 16:50
I changed the void color (who would have thought)...somehow, I like it this way.
BTW: That's not my personal posing thread. You guys could post some pics too.
BTW: That's not my personal posing thread. You guys could post some pics too.
I wish I could remember what I'm trying to forget
- Turboman
- Skaarj Berserker
- Posts: 457
- Joined: 13 Nov 2007, 16:18
- Location: The Netherlands
- Contact:
Subject: Re: Pics of Maps that will never be included in any project
Post Posted: 16 Nov 2007, 16:52
GTD-Carthage wrote:
What the hell happened there? Are you using software rendering for teh viewports?
do you mean D3d?
i used to get a similar effect (complete garbled poly's) all the time running d3d mode, i believe on the good ol' 5xx ati drivers *wishes for PROPER opengl support in ued *
- Turboman
- Skaarj Berserker
- Posts: 457
- Joined: 13 Nov 2007, 16:18
- Location: The Netherlands
- Contact:
Subject:
Post Posted: 16 Nov 2007, 18:10
Thought i had to brush up my skills again with Ued2 (ued1 user here ), although getting used to it was easier then i thought.
Recently saw I-Robot teh movie with Will Smith, so i figured damn the future is cool with cool looking cars and cool looking cities, so i wanted to make a city that looks cooler then the one in cityintro, cuz cityinto doesn't really give me that WOW FUTURE!!! feeling like movies like back to the future or demolition man!
The citystreets, dante is about to get into his car, hes placeholder dude to get the city scale right
Camera moves about 50m higher. Omg monorail before it was hijacked in hispeed! and the huge Liandri Pyramid of Doom! its 4x bigger then the ut one (I WANT IT TO LOOK LIKE IN BLADE RUNNER!!!!) Theres also an bridge over the city, but its ancient and nobody knows who built it over dry land, musta been the savages of the ancient 21st century, i heard they did yet invent the three seashells back then?
its estimated one day of work, stuff like streets and buildings have already been modelled, later i'll add glass elevators, hovercars and flying ships, THOUSANDS OF THEM, oh and ofcourse toxic rain and huge flashy neon billboards... yep, the future
and likely i'll make a flyby out of it anytime to replace my aging cityintro... though probably not too soon...
Recently saw I-Robot teh movie with Will Smith, so i figured damn the future is cool with cool looking cars and cool looking cities, so i wanted to make a city that looks cooler then the one in cityintro, cuz cityinto doesn't really give me that WOW FUTURE!!! feeling like movies like back to the future or demolition man!
The citystreets, dante is about to get into his car, hes placeholder dude to get the city scale right
Camera moves about 50m higher. Omg monorail before it was hijacked in hispeed! and the huge Liandri Pyramid of Doom! its 4x bigger then the ut one (I WANT IT TO LOOK LIKE IN BLADE RUNNER!!!!) Theres also an bridge over the city, but its ancient and nobody knows who built it over dry land, musta been the savages of the ancient 21st century, i heard they did yet invent the three seashells back then?
its estimated one day of work, stuff like streets and buildings have already been modelled, later i'll add glass elevators, hovercars and flying ships, THOUSANDS OF THEM, oh and ofcourse toxic rain and huge flashy neon billboards... yep, the future
and likely i'll make a flyby out of it anytime to replace my aging cityintro... though probably not too soon...
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject:
Post Posted: 16 Nov 2007, 18:30
Turboman wrote:...musta been the savages of the ancient 21st century, i heard they did yet invent the three seashells back then?...
Demolition Man??
Anyway.. would be a nice replacement for cityintro!
While I'm replying to you... GET BACK TO WORK ON FIRESTORM, YOU [censored]!!!! (j/k Hope you'll get some inspiration tho and would be able to provide us a status update on FireStorm... we're still waiting a few days to get an update.. )
Never trust a Dutchman in a tulip fight.
- GTD-Carthage
- Skaarj Warlord
- Posts: 771
- Joined: 11 Nov 2007, 22:02
- Location: In the place no hero calls home.
- Contact:
Who is online
Users browsing this forum: No registered users and 75 guests