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Post Posted: 31 Oct 2017, 09:22
Post Posted: 31 Oct 2017, 21:41
Post Posted: 31 Oct 2017, 23:23
Diego96 wrote:It's looking very great now Pretty much lots of interiors in the campaign were way too small to let battles play out satisfyingly.
I'm also wondering how you'll include subplots and develop the story when ► Show Spoilerliterally most of the campaign was about killing entire races or at least defeating their leader, with barely any other races appearing in each section. I take it the new classes of monsters will help add more variety.
Post Posted: 01 Nov 2017, 14:20
Post Posted: 02 Nov 2017, 12:48
Post Posted: 04 Nov 2017, 03:47
AlCapowned wrote:I always wanted to try RyS but could never get past the second level. Looking forward to this!
Post Posted: 04 Nov 2017, 19:38
Post Posted: 04 Nov 2017, 20:18
Post Posted: 04 Nov 2017, 21:17
Post Posted: 04 Nov 2017, 21:44
Post Posted: 04 Nov 2017, 21:50
Buff Skeleton wrote:I thought those butterflies were bioglobs at first, haha. May want to desaturate them a bit or change the color slightly.
All in all, though, looks like this is gonna be a pretty cool thing to see. Maybe nothing extraordinary, but a significant part of the history of our community that went largely unnoticed until now. Thanks for sprucing it up and bringing it to us unwashed masses.
Diego96 wrote:Anisotropic filtering is not very well adapted for Unreal as there's lots of aliasing in the grass of that picture. The new added details are looking good, though.
Post Posted: 04 Nov 2017, 23:00
Post Posted: 05 Nov 2017, 00:05
Post Posted: 05 Nov 2017, 15:13
Post Posted: 05 Nov 2017, 20:42
gopostal wrote:I cannot wait to play this on my server. Drop me an email if you want to online test it privately, I'd be happy to password/restrict the server as long as you need to test anything.
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