Dimensions (Canceled! Pre Alpha released!)
Posted: 23 Oct 2017, 21:56
Download
https://www.dropbox.com/s/5p1wfx93mz4aud8/Dimensions%20%28Pre-Alpha%29.unr?dl=0
Developer: Xankon
Status: Canceled - Released Pre-Alpha
Synopsis: Still bond to the speed of causality, human is limited to how far light goes. The year is 2056 and still no way to create positive space curvature was sucessfully found...
During a cargo export betwen the Sol system and Alpha Centauri a Ship ran into a strange artifact floating in space. The ship´s chief of security insisted on checking it for himself as for what he found there...
Features: Exploring what the vanilla mechanics of UT can do with some imagination, puzzles very much like Anti-chamber or Portal and a cinematic intro to my new project : "Codname: X " witch will feature chapter (episodic) releases.
Latest News: Sarted 14/12/2017 Despite the original release date of 1/1/2017, the map had a 360º change, and instead of being a simple stand alone puzzle map It actually made me want solidify all upcoming SP campaigns into a single One divided by Episodic Chapters. Turns out I will take the oportunity this map presents to make it the Prologue and begin the Exposition of the plot for the so called "Codname: X"
I´ve decided to release the Pre-Alpha version (where this map stands of now) since it won´t compromise the end Version.
https://www.dropbox.com/s/5p1wfx93mz4aud8/Dimensions%20%28Pre-Alpha%29.unr?dl=0
Developer: Xankon
Status: Canceled - Released Pre-Alpha
Synopsis: Still bond to the speed of causality, human is limited to how far light goes. The year is 2056 and still no way to create positive space curvature was sucessfully found...
During a cargo export betwen the Sol system and Alpha Centauri a Ship ran into a strange artifact floating in space. The ship´s chief of security insisted on checking it for himself as for what he found there...
Features: Exploring what the vanilla mechanics of UT can do with some imagination, puzzles very much like Anti-chamber or Portal and a cinematic intro to my new project : "Codname: X " witch will feature chapter (episodic) releases.
Latest News: Sarted 14/12/2017 Despite the original release date of 1/1/2017, the map had a 360º change, and instead of being a simple stand alone puzzle map It actually made me want solidify all upcoming SP campaigns into a single One divided by Episodic Chapters. Turns out I will take the oportunity this map presents to make it the Prologue and begin the Exposition of the plot for the so called "Codname: X"
I´ve decided to release the Pre-Alpha version (where this map stands of now) since it won´t compromise the end Version.