I finally got down to starting the second version of Xenome: First Day.
Having beaten Interloper on Unreal, what else could I do but play First Day (2) on Unreal also.
Killed around 6 or 7 pupae and then met the first Skaarj and ... well ... had to restart. My god, that bugger is fast. Anyway, now knowing what to expect I got rid of him with minimal health loss. Then on to the Administrator area where 2 Skaarj (they seem stronger than the first one) really tested my limits. It took 3 tries to pass that but only 30 health left. Not a good start. I guess I'm rusty (again) and will probably restart on Medium, perhaps Hard just to get back into the groove.
But damn, the thrill is back and I'm so curious about the changes (On Unreal it certainly feels a lot harder that what I can remember from the original release.)edit
: Jeezes, I just checked and it's about a year and a half ago since I played Interloper. Time flies 2nd edit half a day later
: Decided to read through the First Day topic and read that the doors at the end of the level are on a timer. So replayed and yes, now managed to leave the building without health loss, and since I'm going for max kills, exploited the door triggers and finished off those 2 Skaarj. This is what I really like about the whole of Xenome: even when it seems the task is too daunting, there's always a way without having to be UBerserker.