Delacroix wrote:https://mega.nz/#!eCZTxCJa!trllDtdaW5u3R8YFKNqVj-BVGkAJi2NRQJ5IOTsUT6g
Is it some kind of fixed version of the mappack? Worth playing over the original release?
So I still have two issues with this mappack:
First is that I play this in Infiltration 2.9 co-op and spawns are kind of random and when someone is in one spawn it is hard to spawn there. Often I initially spawn in the right spawn, but get instantly teleported to another. This is possibly an Infiltration issue.
Is there no way to somehow spawn in a specific spawn point? Like through a console command? Or any other solution?
Secondly the fog in this is a total mess. The waterfall in map14 reduces fps to nearly zero. I have a recent processor now and can mostly play in map19, others can't, but the fog is still an issue. Also enemies see you through it and you don't. It's a poor design choice. Great for atmosphere (and the maps are great with it), but very tedious for gameplay.
EDIT: As I suspected, it is an INF issue (or the server hoster side issue). The fog is fine in UT, but in INF it is drawn and redrawn, so that it appears opaque white and hits the performance. I had that issue with my older hardware, Win7 and OpenGL and now with Win10 and Direct3D10.
Maybe you have an idea how to solve this? Perhaps a console command to kill the fog?