Could be asleep, typing random messages instead.

[Unreal 227i] Ascension [released]

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: ividyon, Semfry, zYnthetic

User avatar Diego96
Skaarj Lord Skaarj Lord
Posts: 155
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: 23 Jul 2017, 23:08

Thanks to the shield belt secret I discovered that statues (and probably other objects) actually twirl while falling instead of doing so on the same position, pretty cool.

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 200
Joined: 17 Aug 2015, 10:27

Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: 05 Aug 2017, 13:25

Loved it. Bit short tho. Thanks for your work on this one!

User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
Posts: 381
Joined: 11 Nov 2007, 22:14
Location: Slovenia

Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: 02 Nov 2017, 15:44

I'm glad you enjoyed it. It was really a wind of fresh air working on a map after so many years.
"Sir, we're surrounded!"
"Good, we can attack in any direction."


Who is online

Users browsing this forum: No registered users and 2 guests

Copyright © 2001-2021

Powered by phpBB® Forum Software © phpBB Limited