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Post Posted: 06 Nov 2016, 16:50
Post Posted: 06 Nov 2016, 22:48
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 06 Nov 2016, 23:56
Post Posted: 07 Nov 2016, 04:15
Post Posted: 07 Nov 2016, 09:46
UTupi wrote:Looks beautiful. But why is it UT only? I very, very much prefer to have SP adventures in the U1 framework. I can (and have countless times) accommodate the tourney interface, but it's just all wrong for SP. Is there some enginey/resourcey technical obstacle?
Post Posted: 07 Nov 2016, 11:10
UTupi wrote:But why is it UT only? I very, very much prefer to have SP adventures in the U1 framework. I can (and have countless times) accommodate the tourney interface, but it's just all wrong for SP. Is there some enginey/resourcey technical obstacle?
UTupi wrote:Wait, do you need beta testers? Or is this actually done? (I have trouble with the roles of "Upcoming Maps" and "Project Presentation". Would confuse a lesser man I'm sure. So?)
Post Posted: 07 Nov 2016, 11:37
Sat42 wrote:Oh, and nice to see Europa
Post Posted: 13 Nov 2016, 23:42
gubar wrote:Sat42 wrote:Oh, and nice to see Europa Looks much better than the low-res moon textures in Unreal doesn't it? NASA definitely deserves credit.Also, its dark side is not (incorrectly) masked. But maybe I am the only one who cares about such things.
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