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Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 20 Aug 2017, 02:04
by Levelworm
Oh my, haven't visited this site for a long time and new projects are still spurring out! I really appreciate the new architecture, and some of the new particle effects, albeit a bit out of place for the world of Unreal, still look good. Honestly I wish we could make it on UE4 (to provide modders with a modernized platform), but it's going to take even longer and a big budget, so this is already good enough.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 19 Nov 2017, 01:04
by Krull0r
Hello there.

First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.

But finally Dark 227 is complete.

I also changed alot of my effects and systems thats also a reason for the low progress in the last time :)

Here is a screenshot of the outdoor area:

Image

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 19 Nov 2017, 03:56
by Buff Skeleton
Holy crap what an improvement!

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 19 Nov 2017, 04:20
by Lightning Hunter
As usual, a very nice screenshot!

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 12 Dec 2017, 07:57
by ElectricIce
Take your time, We're a patient bunch. I know each and every one of us still has hope for a release of Firestorm and The Chosen, You taking your sweet time to create your personal perfection on this project is not going to be a let down. Keep it up man!

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 05 Jan 2018, 20:43
by Krull0r
Hi there.

Actually no progress on this project but I decided to make some sort of teaser to show you how Unreal Redux will look like and how much power hides in Unreal 227.

enjoy it :)

https://youtu.be/PaimsIzOuDM

For more information visit: http://www.unrealredux.com

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 05 Jan 2018, 21:48
by Diego96
This is seriously incredible.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 06 Jan 2018, 01:22
by AlCapowned
Yeah, that looks really, really good.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 08 Jan 2018, 23:06
by salsaSkaarj
Wow, it certainly looks a lot more fluent. Nice weapon effects and lighting seems to be more realistic.
At first I didn't feel the itch to replay the original Unreal campaign, but now it's starting to tickle.


edit: reminder to self: know is not the same as now

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 09 Jan 2018, 17:15
by UB_
Finally retweeted by @utgame!

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 09 Jan 2018, 18:04
by Krull0r
UBerserker wrote:Finally retweeted by @utgame!


I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 09 Jan 2018, 18:11
by UB_
Krull0r wrote:
UBerserker wrote:Finally retweeted by @utgame!


I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!


Ya https://twitter.com/Outhouse_Deco/statu ... 6503749637
it's now in the feed of the UT game official account.

It's a great year for this since we're few months to Unreal being 20 years old.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 09 Jan 2018, 18:18
by Krull0r
Holyshit! That’s awesome! Thanks for tweeting my teaser there and for this information!

=)

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 01 Feb 2018, 00:17
by ElectricIce
Makes me want to replay the game once this hits. I feel like 5 again watching that teaser.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 16 Feb 2018, 05:18
by Krull0r
Hey there :)

Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.
I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.

Before
Image

After
Image


I will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one map



greets Krull0r