gopostal wrote:I dug pretty hard into the CAR code and I see the problem. Really what needs to be done is to code an entire replacement weapon for the CAR. The defaults for the new pickupview and 3rd person view meshes aren't replicating right. I'm coding that now but it will likely be tomorrow before I get it done. I'll post back.
Fixed. Sent you the updated u file and it's also updated on my server.
The CAR looks fine now, but I just noticed there are problems with the Grenade Launcher and Rocket Launcher. Neither of the pickup model skins are being replaced when I summon them. Also, if I pick up the weapons and throw them, the skins are replaced, but assigned incorrectly. Finally, the Rocket Launcher "tabs" that stick out (the part on top for aiming and the part on the side) are black.
The RL and GL might need the same fix that you gave to the CAR.
Edit: Actually, I realized that none of the weapon pickups have HD skins when I summon them. Is there any code to replace spawning inventory? If not, then won't a lot of these skins fail to be replaced when the game spawns them?
Edit #2: So I guess this mutator only replaces items that are already placed in the map upon starting? I just tested Dasa Cellars when the Krall are spawned, and they do not have HD skins. This is kind of bad that anything that spawns after the map starts will not have an HD skin.