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Nature Temple (Part 2)

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Gasbags at daytime?

Yes
13
93%
No
1
7%
 
Total votes: 14

User avatar Rarsonic
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Subject: Re: Nature Temple (Part 2)

Post Posted: 18 Apr 2011, 16:51

Added a poll asking for members' opinion, as I can't do that in the Upcoming Maps thread.

Also updated the list of environments to be made.

Anyway, must I post updates on the map here or in the Upcoming Maps thread?
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User avatar ividyon
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Subject: Re: Nature Temple (Part 2)

Post Posted: 18 Apr 2011, 17:08

That's entirely up to you. You could keep this thread as your main discussion thread while only updating the Upcoming Maps entry with the newest information.
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User avatar TheIronKnuckle
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Subject: Re: Nature Temple (Part 2)

Post Posted: 19 Apr 2011, 02:52

Hey, random question, why does it say nature temple Part 2? Was there a Nature temple Part 1 release?
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User avatar Teridax
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Subject: Re: Nature Temple (Part 2)

Post Posted: 19 Apr 2011, 05:32

I love it when stuff gets updated! \o/

I think gasbags would work fine for the day time. I thought they were good in the beta version of Aztec.
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Subject: Re: Nature Temple (Part 2)

Post Posted: 19 Apr 2011, 12:59

TheIronKnuckle wrote:Hey, random question, why does it say nature temple Part 2? Was there a Nature temple Part 1 release?


"Part 2" of the thread. "Part 1" is on the old forums.

By the way, have they been deleted or relocated somewhere else?
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User avatar Rarsonic
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Subject: Re: Nature Temple (Part 2)

Post Posted: 27 Aug 2012, 04:47

Bump yet once again.

Turns out the terrain that I was doing for the Green Plains (the Green Valley, rather) is too detailed and I hit the +10k node mark with 7 more environments to go. However, 227i seems to plan on extending the node limit (and perhaps zone limit too) to the double of its current setting, which is 65536. So I had the dillema whether remake the terrain with less detail or wait for patch 227i.

The thing is that I wasn't really convinced with what I made (you should probably check it out to see why) and decided to scrap the terrain altogether to make a new one.

Also I decided to give the temple some pitiful semblance of an actual front.

Image

(Lighting is a little awkward, I know).
Image

User avatar Buff Skeleton
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Subject: Re: Nature Temple (Part 2)

Post Posted: 27 Aug 2012, 04:49

Glad to see this progressing again. I like what you did with the leafy towers, but perhaps you should have some green mossy vines hanging down from the towers where the leaves end? Would make the cutoff less noticeable and make it look even more overgrown.
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Doublez-Down
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Subject: Re: Nature Temple (Part 2)

Post Posted: 30 Aug 2012, 00:45

The structure itself doesn't look worn down enough to be so overgrown imo. There's a pretty building underneath an overgrowth of vines. I'd think most temples wouldn't be so nice looking underneath if they had vines growing all over them. Maybe changing the textures to something darker, or getting rid of the vines. As it is now, it doesn't seem to mesh.
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User avatar TheIronKnuckle
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Subject: Re: Nature Temple (Part 2)

Post Posted: 30 Aug 2012, 01:04

I like it
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Subject: Re: Nature Temple (Part 2)

Post Posted: 30 Aug 2012, 01:53

Doublez-Down wrote:The structure itself doesn't look worn down enough to be so overgrown imo. There's a pretty building underneath an overgrowth of vines. I'd think most temples wouldn't be so nice looking underneath if they had vines growing all over them. Maybe changing the textures to something darker, or getting rid of the vines. As it is now, it doesn't seem to mesh.


Yeah, I was thinking about that too. I chose that texture mostly to keep up with the building's general visual theme (see the atrium hub screenshot, the bottom left one, at the Upcoming Maps thread).

Also, it might not look that worn down mostly because the picture is taken far away enough from the temple to not notice the cracks.
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