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Post Posted: 12 Nov 2007, 22:22
Post Posted: 12 Nov 2007, 23:03
Post Posted: 12 Nov 2007, 23:24
Post Posted: 13 Nov 2007, 00:08
Rarsonic wrote:where you can have a shower at.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
Post Posted: 13 Nov 2007, 16:35
Jethro wrote:Rarsonic wrote:where you can have a shower at.New feature? It could make you less visible.
Post Posted: 13 Nov 2007, 17:26
Post Posted: 07 Dec 2007, 18:53
Post Posted: 17 Jan 2008, 20:41
Post Posted: 17 Jan 2008, 23:12
Post Posted: 18 Jan 2008, 00:16
Post Posted: 18 Jan 2008, 00:58
Waffnuffly wrote:If I were you, I would make all of the terrain in the map out of tessellated cubes and triangulated sheets. This way, you can shape parts of the rock to make as elaborate of a waterfall as you want, and just link a bunch of triangulated sheets together to fit over the rock terrain bits to make realistic looking waterfalls and an eroded-rock effect. There's tons more stuff you can do with tessellation, too.If you want, I'll make a quick demo of some rocky cliffs with waterfalls and upload it, including the basic starting materials and transition brushes.
Post Posted: 29 Nov 2008, 22:13
Post Posted: 30 Nov 2008, 00:08
Rarsonic wrote:Well... is there any limit to the light actors you can put in a map? Because I have to sunlit large areas and there's a limit to the radius of a light, so I have to insert a lot of them.
Post Posted: 30 Nov 2008, 11:14
Post Posted: 30 Nov 2008, 12:42
TheIronKnuckle wrote:If it's sunlit, can't you just use zone lighting, while having normal lights for added effect and specific sources?
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