[UGold227i] RPGdev 0.0.4
Posted: 30 Jan 2016, 00:41
I've made some more progress, mad shout out to Higor on UT99 for the help so far (wrote a SpriteManager and SpriteAnimation object). The project's next step is hand drawn sprites, a playable map, more camera clean up, and a new HUD.
> 2D sprite animation system, similar to Doom's system.
> New game type (RPG_Game), a stealth-platformer inspired by Xenogears, Solatorobo, and Metal Gear Solid 1.
> 3D camera that can be set via a scanning actor+zone detector, or via custom triggers.
> Custom pawn with a custom control scheme designed for 3D platforming.
> An interactable actor intended to shoot shootable triggers to activate events.
> A cannon actor that can also function as a turret.
> Level up/class items system *WIP*
External attached sprite actor for displaying sprite:
https://www.youtube.com/watch?v=L4_jrssKrK8
Super Mario 64-inspired camera (has been further modified since):
https://www.youtube.com/watch?v=xmr4axBG2bk
> 2D sprite animation system, similar to Doom's system.
> New game type (RPG_Game), a stealth-platformer inspired by Xenogears, Solatorobo, and Metal Gear Solid 1.
> 3D camera that can be set via a scanning actor+zone detector, or via custom triggers.
> Custom pawn with a custom control scheme designed for 3D platforming.
> An interactable actor intended to shoot shootable triggers to activate events.
> A cannon actor that can also function as a turret.
> Level up/class items system *WIP*
External attached sprite actor for displaying sprite:
https://www.youtube.com/watch?v=L4_jrssKrK8
Super Mario 64-inspired camera (has been further modified since):
https://www.youtube.com/watch?v=xmr4axBG2bk