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For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar Dr. Walter
Skaarj Scout Skaarj Scout
Posts: 23
Joined: 24 Aug 2014, 01:38
Location: ∞ + 1

Subject: complete garbage

Post Posted: 27 Aug 2015, 22:40

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Last edited by Dr. Walter on 17 Jan 2021, 06:03, edited 8 times in total.
* ... get dunked on

UB_
Nali Priest Nali Priest
Posts: 7950
Joined: 11 Nov 2007, 21:00

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 27 Aug 2015, 22:55

Man looking at shot 12 it's like my EXU2 conversion of Cryox comes into my head because barely anybody uses those DecayedS texs.

Cool though, you play as a Merc "Merc" or as a Merc "Human"? (I suppose Merc trooper)

User avatar ividyon
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 28 Aug 2015, 03:29

Just in case you're not aware: Spetsnaz on Wikipedia

I'm going to go out on a limb and assume you found cool-looking Skaarj skins named "spetsnaz", which sounds alien enough, and decided to go with it despite the Russian flags? Or are these supposed to be some kind of Russian-Skaarj hybrid people? :D
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User avatar Dr. Walter
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Posts: 23
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Location: ∞ + 1

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 28 Aug 2015, 21:08

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Last edited by Dr. Walter on 17 Jan 2021, 06:03, edited 1 time in total.
* ... get dunked on

User avatar Mister_Prophet
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 30 Aug 2015, 03:08

I particularly like the classic lighting. Dunno, just kinda pops :)

Will wait for this one :tup:
Image

User avatar ividyon
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 31 Aug 2015, 19:45

I just noticed the contrast between the green and the purple lighting on one of those shots, now that you mention it. Somebody is putting that color theory to good use! :tup:
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User avatar AlCapowned
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 31 Aug 2015, 19:59

It's looking really good so far! Also, thanks for using my stuff. I was hoping it would be used for a Mercenary campaign eventually. :D

User avatar editor Dave
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 31 Aug 2015, 20:26

This sounds like a project with lots of fresh content. Looking forward to it!

I have just an annotation regarding...
Dr. Walter wrote:-Creavion (Decoration/foliage textures.)

If you mean the plants and stuff that came for example with his Kamah, nothing was made by him. These are the sections in his ReadMe that give the proper credits: :)
Creavion wrote:-Daniel "KaMi" for the 2 tropical meshes (afaik I converted those 2 meshes from an "official"
bonuspack 2 map by Epic, but regardless I credit him also)
- proof ... for the .. huge amount of tropical meshes.
(Honor to whom honoris due)
- sinot for his Far cry AGM, I used .. I guess 2 textures there (great stuff)

Woops... now that I look over this again, you wrote textures! My bad, those are indeed converted by Creavion, though the original sources were done by someone else (mostly Epic according to the ReadMe). Sorry for my nitpicking!
Last edited by editor Dave on 01 Sep 2015, 08:59, edited 1 time in total.
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565

UB_
Nali Priest Nali Priest
Posts: 7950
Joined: 11 Nov 2007, 21:00

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 31 Aug 2015, 20:54

(delete post)
Last edited by UB_ on 31 Aug 2015, 20:56, edited 1 time in total.

UB_
Nali Priest Nali Priest
Posts: 7950
Joined: 11 Nov 2007, 21:00

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 31 Aug 2015, 20:55

Yes, Mercenary as in Mercenary. The player class shall use the MercPlayerUT model with small modifications. Mostly just the height and scale so that it matches the classic player models.



Nice, we have a Skaarj pack and a Mercenary pack in the works then, cool!

User avatar Buff Skeleton
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 02 Sep 2015, 06:16

This ish looks fun as hell. Also I love the wintermode Skaarj troopers!
Image

User avatar Dr. Walter
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 03 Sep 2015, 04:02

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Last edited by Dr. Walter on 17 Jan 2021, 06:04, edited 1 time in total.
* ... get dunked on

User avatar Mister_Prophet
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Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 03 Sep 2015, 04:10

I dig the new wrist shields on the troopers. Intended to do something similar with new trooper classes in RD. Have you considered masking them and adding translucency?
Image

User avatar Dr. Walter
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Posts: 23
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Location: ∞ + 1

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 03 Sep 2015, 04:21

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Last edited by Dr. Walter on 17 Jan 2021, 06:04, edited 1 time in total.
* ... get dunked on

User avatar AlCapowned
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Posts: 1038
Joined: 19 Dec 2009, 22:25

Subject: Re: [SP-U227] Unreal World: The Malevolent Curse (WORK IN PROGRESS)

Post Posted: 03 Sep 2015, 06:49

I won't have access to my PC for a week or so, but I could make a mercenary-themed HUD pretty quickly using the item renders I used for Resurgence's HUD and some mercenary base textures if you're interested.

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