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Post Posted: 18 Mar 2015, 08:21
Mister_Prophet wrote:I actually had no HOMs or other BSP bugs when rebuilding and making the area, though I built the whole room in pretty much one shot without testing until it was done. I have UED 2.0 set to default sliders and parameters on my laptop, so I couldn't say for sure what's happening. Does anyone else have this problem when they rebuild? It looked fine when I did my last playthrough and uploaded. All in all it was a stable week for me. If anyone can reproduce Sat's issue please post.Sat42 wrote:- I want to rebuild to make those pillars in my section semi-solid, and also to adjust the new zoneinfo in my section to be a fogzone, at the moment it isn't (unlike the old one which got deleted) and part of the "materialising" effect in the teleporter room is lost. This is my fault,. As mentioned in the commentary I saw two zoneinfos in the same zone, so I chose one randomly to delete. If you set the info to Fog=true the effect should work again, correct?
Sat42 wrote:- I want to rebuild to make those pillars in my section semi-solid, and also to adjust the new zoneinfo in my section to be a fogzone, at the moment it isn't (unlike the old one which got deleted) and part of the "materialising" effect in the teleporter room is lost.
Semfry wrote:I just played through the current version and the first room has some issues with invisible walls around the pillars and BSP issues from certain views, so it does have a few issues even if they're pretty subtle in the download one.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 18 Mar 2015, 09:03
Post Posted: 18 Mar 2015, 09:14
Post Posted: 18 Mar 2015, 09:33
UnrealGecko wrote:Just now noticed that my timeline will be March 24th - April 2nd.Could I be bumped up a week (switch with UB) or sent to last of the list, please? I'll have a short school break after April 1st and would really like to make it then.
UBerserker wrote:I'll be only available in the final March / first April week. Too much busy and I need to finish up stuff with G59 first.
Post Posted: 18 Mar 2015, 09:36
Sat42 wrote:UB, would it be OK for you to have your week from Sunday the 29th of March to April the 5th?
Post Posted: 18 Mar 2015, 09:48
Post Posted: 18 Mar 2015, 15:00
Sat42 wrote:Excellent!UnrealGecko, your turn will be during the second week of April (roughly from the 5th to the 12th)
Post Posted: 18 Mar 2015, 15:10
Sat42 wrote:OK made a new test, then I have to work:Rebuilding all in UED2.1 definitely results in HOMs in the Demon's Grave, I now think the issue is that "slowing down" zone in mid-air, with invisible boundaries; getting rid of that makes the rebuild perfect in every way... of course, at the cost of systematically dying when jumping down there! So I won't save a rebuild for now.Need feedback from SteadZ first.
Post Posted: 18 Mar 2015, 16:42
Post Posted: 18 Mar 2015, 20:58
Semfry wrote:Try ordering that zone to "last", that might fix it. I just did that and rebuilt the level and don't seem to get any BSP issues there. Then again it seems that rebuilding results can vary heavily between systems.
Mister_Prophet wrote:That's odd that the "slow" zone is doing this. I was going to forgo a zone there completely and use intropolation points kind of like the Source Antechamber but I thought it would be more dramatic if players jumped and had that moment of "omg I'm gonna die" on the way down.To be honest it was a temporary addition anyway because I didn't want to waste too much time worrying about how the player can get down there in one piece. Originally I was gonna do a pool of goop that breaks your fall but I didn't have time.
Post Posted: 19 Mar 2015, 00:02
Sat42 wrote:EDIT: Mister_Prophet, do you have a good estimation for the amount of hours you spent on your section?
Post Posted: 19 Mar 2015, 00:47
Post Posted: 19 Mar 2015, 10:23
SteadZ wrote:No problemo Sat!
Mister_Prophet wrote:Sat42 wrote:EDIT: Mister_Prophet, do you have a good estimation for the amount of hours you spent on your section?Maybe five actual hours, though as the commentary states there were long stretches some of those days where I was heavily distracted and happened to have Ed open. My measurement was limited to tracking nodes.
Post Posted: 19 Mar 2015, 19:49
Post Posted: 19 Mar 2015, 20:06
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