Mister_Prophet wrote:I actually had no HOMs or other BSP bugs when rebuilding and making the area, though I built the whole room in pretty much one shot without testing until it was done. I have UED 2.0 set to default sliders and parameters on my laptop, so I couldn't say for sure what's happening. Does anyone else have this problem when they rebuild? It looked fine when I did my last playthrough and uploaded. All in all it was a stable week for me.
If anyone can reproduce Sat's issue please post.Sat42 wrote:- I want to rebuild to make those pillars in my section semi-solid, and also to adjust the new zoneinfo in my section to be a fogzone, at the moment it isn't (unlike the old one which got deleted) and part of the "materialising" effect in the teleporter room is lost.
This is my fault,. As mentioned in the commentary I saw two zoneinfos in the same zone, so I chose one randomly to delete. If you set the info to Fog=true the effect should work again, correct?
Yes, setting the info to Fog=true makes the effect work again no prob, the only reason why I'm refraining from saving the file after a rebuild for now is that it comes at the cost of nasty HOMs in the Demon's Grave.
Semfry wrote:I just played through the current version and the first room has some issues with invisible walls around the pillars and BSP issues from certain views, so it does have a few issues even if they're pretty subtle in the download one.
Yes, those invisible walls/BSP issues are the other motivation for a rebuild; after setting the pillars to semisolid, they go away if you rebuild all in UED2.1, and if you rebuild geometry then lighting separately in UED2.0 (rebuild all in UED2.0 with those pillars set to semisolid and you have a massive HOM in the room for some reason).
OK made a new test, then I have to work:
Rebuilding all in UED2.1 definitely results in HOMs in the Demon's Grave, I now think the issue is that "slowing down" zone in mid-air, with invisible boundaries; getting rid of that makes the rebuild perfect in every way... of course, at the cost of systematically dying when jumping down there! So I won't save a rebuild for now.
Need feedback from SteadZ first.