Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 11 Mar 2015, 03:52
Post Posted: 11 Mar 2015, 09:54
Mister_Prophet wrote:As I've stated in a PM, I have the ball and have committed over 800 nodes thus far.The map needs gameplay focus, so my aim is to give the level some combat direction that subsequent mappers can follow and improve.EDIT: <suggestion removed> I was going to suggest adding some trans logs that might lead to some narrative cohesion to the level, but after rethinking this I believe it best that we let the segments speak for themselves for the time being. Maybe it best we forgo serious trans log material right now and let the evolution of the process do its thing. For this reason i will not be adding trans logs to my segment.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 11 Mar 2015, 16:56
Post Posted: 11 Mar 2015, 20:07
Doublez-Down wrote:All that said, I implore the other mappers to keep their fellow mappers in mind when building their sections. For instance, if you build a room, be sure to leave a way for the next mapper to add to it.
Post Posted: 11 Mar 2015, 21:26
Post Posted: 11 Mar 2015, 21:46
Post Posted: 11 Mar 2015, 22:47
SteadZ wrote:I welcome whatever challenge Master Prophet may bring forth - all for a non-linear approach myself
UBerserker wrote:Hopefully Prophet will set the tone so I can do my personal thing.
Post Posted: 17 Mar 2015, 04:52
Post Posted: 17 Mar 2015, 23:07
Post Posted: 17 Mar 2015, 23:43
Post Posted: 17 Mar 2015, 23:50
Post Posted: 17 Mar 2015, 23:52
Post Posted: 18 Mar 2015, 01:56
Mister_Prophet wrote:Okay. Here's some stuff. (...)
Post Posted: 18 Mar 2015, 02:09
Sat42 wrote:- I want to rebuild to make those pillars in my section semi-solid, and also to adjust the new zoneinfo in my section to be a fogzone, at the moment it isn't (unlike the old one which got deleted) and part of the "materialising" effect in the teleporter room is lost.
Post Posted: 18 Mar 2015, 02:28
Return to “Project Presentation”
Users browsing this forum: No registered users and 17 guests