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Post Posted: 26 Feb 2015, 22:01
UBerserker wrote:Yeah let me in.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 28 Feb 2015, 12:22
Post Posted: 28 Feb 2015, 22:53
Post Posted: 28 Feb 2015, 23:03
Post Posted: 01 Mar 2015, 03:07
Post Posted: 01 Mar 2015, 05:45
Post Posted: 01 Mar 2015, 12:25
UnrealGecko wrote:Regarding rule #4, in ut99.org's collab project (DOM/DM-ut99org) they made these new actors that allowed them to take notes in them, so perhaps we could use these to mark each of the mapper's sections?
Post Posted: 01 Mar 2015, 21:39
Post Posted: 01 Mar 2015, 21:54
Post Posted: 01 Mar 2015, 22:07
Mister_Prophet wrote:Why not just use triggers to display a broadcast message when a player enters a new area? Do we need a new actor to do this? Also, mappers could also find a way to just "map" their name into the level.
makemeunreal wrote:We used a well hid simple translator message.
Post Posted: 01 Mar 2015, 23:30
Post Posted: 02 Mar 2015, 06:49
Post Posted: 02 Mar 2015, 11:19
ividyon wrote:I really love the first room and hallway! Well-made stuff.
ividyon wrote:Okay, I'm applying.
Post Posted: 02 Mar 2015, 19:12
Post Posted: 02 Mar 2015, 19:36
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