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Post Posted: 18 Jul 2015, 01:11
Post Posted: 18 Jul 2015, 14:36
UBerserker wrote:So.In these recent weeks I decided to try 227i for a long while and started straight out with this mappack. I still can't be accustomed with 227 because, while it improves a bit on the visual side, it still got some technical issues like [...] AI sometimes fucking up etc...
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 18 Jul 2015, 14:44
Post Posted: 18 Jul 2015, 14:57
Post Posted: 18 Jul 2015, 15:56
UBerserker wrote:Here's anyway more proof of Hexephet ripped assets. [...]This is just sad :<
Post Posted: 19 Jul 2015, 10:45
Post Posted: 19 Jul 2015, 11:18
Post Posted: 19 Jul 2015, 13:36
makemeunreal wrote:Well, I don't mind the rip. It's always nice to see something new.
Post Posted: 19 Jul 2015, 15:18
Mister_Prophet wrote:When I read stuff like this it just makes me want to close UED and do something else with my day.
Post Posted: 19 Jul 2015, 20:49
Post Posted: 19 Jul 2015, 21:16
bob wrote:every single mesh and geometry chunk that i used was credited individually in the readme file i provided , althought i never asked formal permision to use any of it.so does that mean i made something really cool that 90% of people say is amazing, or did i commit a crime?
Post Posted: 19 Jul 2015, 21:47
Post Posted: 20 Jul 2015, 00:05
Post Posted: 20 Jul 2015, 00:46
Post Posted: 21 Jul 2015, 10:34
Mister_Prophet wrote:Not this old yarn again. Reminds me of when I played the original version of Xenome. I'll give the author the benefit of commenting first, but did anyone else besides UB notice this? I haven't had the time to go through some recent Unreal packs, this one included.
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