Some time ago I had asked how to do precisely what you mention (for a mappack with its own section in Oldskool); here's a nice answer by AlCapowned, so you can apply this yourself in the future :
AlCapowned wrote:You need to make a *.u file with a mappack actor, and then make an *.int file that references that actor.
For example, here is the class file for the Fifth Vortex's entry in olFifthVortex.u:Code: Select all
//================================================================================
// FifthVortexPack.
//================================================================================
class FifthVortexPack extends mappack
Config(oldskool);
defaultproperties
{
Maps(0)=EhactoraIntro
Maps(1)=EhactoraOne
Maps(2)=EhactoraTwo
Maps(3)=EhactoraThree
Maps(4)=EhactoraFour
Maps(5)=EhactoraFive
Maps(6)=EhactoraExtro
Author="Rob ''Doublez-Down'' Collins and Teridax"
Title="The Fifth Vortex"
Screenshot=Texture'olFifthVortex.FifthVortexScreen'
}
And here is the *.int file:Code: Select all
[public]
Object=(Name=olFifthVortex.FifthVortexPack,Class=Class,MetaClass=olroot.MapPack)
Although for 227 you'd have to change "Config(oldskool)" to... something else, I guess! I'm not sure, but I'm sure AlCapowned or someone else can enlighten us here!